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updated spy disguise and democharge, added cfg folder
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joy_name "Game controller" | ||
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bind "A_BUTTON" "+jump" | ||
bind "B_BUTTON" "+reload" | ||
bind "X_BUTTON" "+context_action" | ||
bind "Y_BUTTON" "togglescores" | ||
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bind "L_SHOULDER" "invprev" | ||
bind "R_SHOULDER" "invnext" | ||
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bind "BACK" "changeclass" | ||
bind "START" "pause" | ||
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bind "STICK1" "voicemenu 0 0" // Right Stick Down | ||
bind "STICK2" "+duck" // Left Stick Down |
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joy_name "Xbox360 controller" | ||
joy_advanced 1 | ||
joy_advaxisx 3 | ||
joy_advaxisy 1 | ||
joy_advaxisz 0 | ||
joy_advaxisr 2 | ||
joy_advaxisu 4 | ||
joy_advaxisv 0 | ||
joy_forwardsensitivity -1 | ||
joy_sidesensitivity 1 | ||
joy_pitchsensitivity 1.0 | ||
joy_yawsensitivity -1.25 | ||
joy_autoaimdampenrange 0.85 | ||
joy_autoaimdampen 0.5 | ||
joy_lowend 0.65 | ||
joy_lowmap 0.15 | ||
joy_accelscale 2.0 | ||
joy_accelmax 2.0 | ||
joy_response_move 0 | ||
joy_response_look 1 | ||
joyadvancedupdate | ||
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joystick 1 | ||
hud_fastswitch 2 | ||
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+jlook | ||
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tf_build_menu_controller_mode 1 | ||
tf_disguise_menu_controller_mode 1 | ||
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bind "Z AXIS POS" "+attack2" // L TRIGGER | ||
bind "Z AXIS NEG" "+attack" // R TRIGGER | ||
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bind "JOY1" "+jump" // A | ||
bind "JOY2" "+reload" // B | ||
bind "JOY3" "+context_action" // X | ||
bind "JOY4" "togglescores" // Y | ||
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bind "JOY5" "invprev" // L SHOULDER | ||
bind "JOY6" "invnext" // R SHOULDER | ||
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bind "JOY7" "changeclass" // BACK | ||
bind "JOY8" "pause" // START | ||
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bind "JOY10" "voicemenu 0 0" // Right Stick Down | ||
bind "JOY9" "+duck" // Left Stick Down | ||
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bind "POV_UP" "slot1" | ||
bind "POV_RIGHT" "slot2" | ||
bind "POV_DOWN" "slot3" | ||
bind "POV_LEFT" "slot4" | ||
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exec competitive/competitive.cfg // where all the magic happens |
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echo " __ __ _____ .______________.___ _______ ________" | ||
echo "/ \ / \/ _ \ | \__ ___/| |\ \ / _____/" | ||
echo "\ \/\/ / /_\ \| | | | | |/ | \/ \ ___" | ||
echo " \ / | \ | | | | / | \ \_\ \" | ||
echo " \__/\ /\____|__ /___| |____| |___\____|__ /\______ /" | ||
echo " \/ \/ \/ \/" | ||
echo "" | ||
echo "___________________ __________ " | ||
echo "\_ _____/\_____ \\______ \" | ||
echo " | __) / | \| _/" | ||
echo " | \ / | \ | \" | ||
echo " \___ / \_______ /____|_ /" | ||
echo " \/ \/ \/" | ||
echo "" | ||
echo " _ _ ______________________________ __________ ____ ___ ________ _______ _____ " | ||
echo "__| || |_\__ ___/\_ _____/\_____ \ \______ \ | \/ _____/ \ \ / _ \ " | ||
echo "\ __ / | | | __) / ____/ | ___/ | / \ ___ / | \ / /_\ \ " | ||
echo " | || | | | | \ / \ | | | | /\ \_\ \ / | \/ | \" | ||
echo "/_ ~~ _\ |____| \___ / \_______ \ /\ |____| |______/ \______ / /\ \____|__ /\____|__ /" | ||
echo " |_||_| \/ \/ \/ \/ \/ \/ \/" |
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deathmatch 1 | ||
map tc_hydro |
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deathmatch 1 | ||
map cp_gravelpit |
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deathmatch 1 | ||
map cp_well |
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// helpers | ||
bind "F6" "jpeg" // screenshots | ||
bind "F8" "record asdf; stop" // for invisible people after an alt-tab | ||
bind "TAB" "+showscores" // default scoreboard call | ||
bind "`" "toggleconsole" | ||
bind "shift" "+statekey" // switches your # keys to switch classes and activates admin hotkeys | ||
bind "n" "open_charinfo_backpack" | ||
bind "" "ubercall" // fakes uber for the medic | ||
bind "h" "hud_reloadscheme" // reloads the hud | ||
bind "" "classfunction" | ||
bind "capslock" "+quickswitch" // quickswitch menu | ||
bind "MOUSE4" "voicemenu 0 1" | ||
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// toggles | ||
bindtoggle "j" "cl_hud_minmode" // toggle scoreboard size | ||
bind "" "toggle_sound" // toggles sound | ||
bind "F7" "toggle_netg" // toggles net graph to 1, 3 and then off | ||
bind "KP_INS" "hotkey_toggle_autoreload" // toggles autoreload on and off | ||
bind "KP_DEL" "hotkey_toggle_weapon_hide" // toggles weapon visibility on and off | ||
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// attack aliases | ||
bind "MOUSE1" "+class_attack" | ||
bind "MOUSE2" "+class_attack2" | ||
bind "LEFTARROW" "+class_attack" //for demo playback control | ||
bind "RIGHTARROW" "+class_attack2" //for demo playback control | ||
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// weapon selection | ||
bind "MWHEELUP" "weapon1" // selects your primary wep directly | ||
bind "MWHEELDOWN" "weapon2" // selects your secondary wep | ||
bind "q" "swap" // swaps between primary and secondary weapons | ||
bind "1" "weapon1" // equivelent to slot1 in default install | ||
bind "2" "weapon2" // switches to your secondary weapon | ||
bind "3" "weapon3" // swaps to your melee weapon | ||
bind "4" "weapon4" | ||
bind "5" "weapon5" | ||
bind "f" "weapon3" | ||
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// switch weapons out | ||
bind "F1" "toggle_weapon1" // switches between alternate weapons | ||
bind "F2" "toggle_weapon2" | ||
bind "F3" "toggle_weapon3" | ||
bind "F4" "toggle_weapon4" | ||
bind "F5" "toggle_weapon5" | ||
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// server | ||
bind "F9" "server1_hotkey" | ||
bind "F10" "server2_hotkey" | ||
bind "F11" "server3_hotkey" | ||
bind "F12" "server4_hotkey" | ||
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// admin hotkeys | ||
bind "PGDN" "primary_push" | ||
bind "HOME" "primary_stopwatch" | ||
bind "PGUP" "primary_ctf" | ||
bind "DEL" "tournament_reset" | ||
bind "END" "timelimit_reset" | ||
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// interp | ||
bind kp_minus "low_interp" // DEFAULT: sets .0152 interp | ||
bind kp_plus "high_interp" // DEFAULT: sets .033 interp | ||
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// spectator | ||
bind kp_enter "demoui2" | ||
bind kp_end "slot1" | ||
bind kp_downarrow "slot2" | ||
bind kp_pgdn "slot3" | ||
bind kp_leftarrow "slot4" | ||
bind kp_5 "slot5" | ||
bind kp_rightarrow "slot6" | ||
bind kp_home "slot7" | ||
bind kp_uparrow "slot8" | ||
bind kp_pgup "slot9" | ||
bind numlock "slot10" | ||
bind = "slot11" | ||
bind kp_slash "slot12" |
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// ----------------------------------------------------------------------------- | ||
// | ||
// The Competitive TF2 Script | ||
// originally by Daniel Harvey | ||
// now a collaborative project at http://code.google.com/p/tf2compconfiguration/ | ||
// | ||
// ============================================================================= | ||
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// -------------- | ||
// Script files | ||
// -- execute the individual elements of the script | ||
// ============== | ||
exec competitive\fps.cfg | ||
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exec competitive\binds.cfg | ||
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exec competitive\network.cfg | ||
// -- Net Graph Toggle - toggles netgraph on and off | ||
// -- Interp settings - aliases for setting auto, low, high interp: by default bound 1, 2, and 3 on your number pad. | ||
// -- Interp Statekey Stuff - alternates functionality of the network keys to save space | ||
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exec competitive\weapon.cfg | ||
// -- Attack Aliases - so I don't have to rebind mouse1 and 2 everywhere | ||
// -- Unified Weapon Calls - all calls for weapon changes need to come through weapon1-5 | ||
// -- Autoreload - Sets up a key for toggling autoreload on and off | ||
// -- Weapon Hiding & Toggle - Sets up a key to toggle weapons on and off | ||
// -- Autopistol & Toggle - fire as fast as possible while holding fire down | ||
// -- AutoHeal & Toggle - sets up a key for toggling autoheal on and off as well as defaults | ||
// -- Alternate Weapon Toggles - switch between alternate weapons with (default) f1-f5 | ||
// -- Go To Last weapon - default 'q' functionality | ||
// -- Default Scroll Wheel Functionality - allows scrolling through weapons with the scroll wheel | ||
exec competitive\crosshairs.cfg | ||
// -- Crosshairs for individual weapons | ||
exec competitive\servers.cfg | ||
// -- Personal Server Information - Modify with your own servers information | ||
// -- Server aliases | ||
exec competitive\helpers.cfg | ||
// -- Alternate Scoreboard Call - +score - calls the scoreboard, enables net_graph, calls timeleft | ||
// -- Forward Spawn - press a button to respawn in a forward spawn | ||
// -- toggle_voicechat and toggle_textchat | ||
// -- State Hotkey - +statekey - Key for combining the high ping and join class modifier key | ||
// -- Quick Class Switcher - +joinclass - press statekey and a key from 1-9 to change class. | ||
// -- Server Hotkey Assignment - +serverstuff - changes the keys assigned to other stuff to server stuff when statekey is pressed | ||
// -------------- | ||
// CONFIGURATION | ||
// -- execute the individual elements of the script | ||
// ============== | ||
// weapons | ||
toggle_autoreload_on // default autoreload state | ||
toggle_weapon_hide_on // default weapon_hide state, | ||
toggle_autoheal_off // default state of autoheal, alternates: toggle_autoheal_on | ||
// ragdolls | ||
ragdolls_on // default for ragdolls | ||
// comms | ||
toggle_voicechat_on // default state of voicechat, alternates: toggle_voicechat_off | ||
toggle_textchat_on // default state of textchat, alternates: toggle_textchat_off | ||
// personal | ||
sensitivity "1.6" | ||
hud_saytextime "2" | ||
primary_xhair //makes it the default xhair to start in case you join ammomod or something | ||
cl_use_tournament_specgui "1" //spectator hud | ||
tf_remember_activeweapon "1" //remember last used weapon | ||
cl_spec_carrieditems "0" //show unlocked items | ||
cl_showbackpackrarities "0" //show rare items | ||
hud_combattext "1" | ||
tf_dingaling "1" | ||
//network | ||
toggle_netg_0 // default state of net_graph, alternates: toggle_netg_1, toggle_netg_3 | ||
alias default_interp high_interp // default cl_interp, called in default_class.cfg | ||
rate "66000" // Must be set to 25000+ | ||
cl_updaterate "66" // Must be set to 66+ | ||
cl_cmdrate "66" // Must be set to 66+, set to 1 below your fps_max for optimal registry | ||
fps_max "121" // rule of thumb for LCDs: Set 0 | ||
cl_interp_ratio "1" // default interp_ratio, 1=lowest interp can be 0.0152 | ||
cl_smooth "1" // smoothing for interpolation | ||
cl_smoothtime "0.1" // time frame interpolation smoothing occurs in | ||
// ----------- | ||
// No touchy! | ||
// -- This is shit the script needs to function properly or you just really shouldn't change. | ||
// =========== | ||
tf_dingalingaling "1" | ||
volume ".2" | ||
hud_saytext_time "2" | ||
hud_classautokill "0" // so you don't die when switching classes outside of spawn | ||
hud_fastswitch "1" // enable/disable fast switch | ||
cl_autorezoom "0" | ||
con_enable "1" // defaults the console to on | ||
fov_desired "90" // changeable, but why would you want to? | ||
cl_hud_minmode "1" // minimal hud | ||
jpeg_quality "100" // high quality jpeg screenshots | ||
viewmodel_fov "70" | ||
viewmodel_fov_Demo "70" | ||
clear | ||
echo "Flame's Version of the Competitive Config Loaded Successfully" |
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// ---------------------------------------------------------------------- | ||
// | ||
// Crosshairs | ||
// -- Crosshairs for individual weapons | ||
// | ||
// ====================================================================== | ||
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// ------------ | ||
// Crosshairs | ||
// -- edit each weapon's crosshair to your liking | ||
// ============ | ||
// defaults | ||
alias primary_xhair "dot; white; smallest" // slot 1 default | ||
alias secondary_xhair "dot; red; smallest" // slot 2 default | ||
alias melee_xhair "dot; black; smallest" // slot 3 default | ||
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// crosshair types | ||
alias "default_xhair" "exec competitive/reset_default_crosshair.cfg" | ||
alias "plus_dot" "cl_crosshair_file crosshair1" | ||
alias "tee_dot" "cl_crosshair_file crosshair2" | ||
alias "circle" "cl_crosshair_file crosshair3" | ||
alias "ex" "cl_crosshair_file crosshair4" | ||
alias "dot" "cl_crosshair_file crosshair5" | ||
alias "plus_no_dot" "cl_crosshair_file crosshair6" | ||
alias "solid_plus" "cl_crosshair_file crosshair7" | ||
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// crosshair colors | ||
alias "white" "cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 255" | ||
alias "grey" "cl_crosshair_red 170; cl_crosshair_blue 170; cl_crosshair_green 170" | ||
alias "black" "cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 0" | ||
alias "red" "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 0" | ||
alias "blue" "cl_crosshair_red 0; cl_crosshair_blue 255; cl_crosshair_green 0" | ||
alias "green" "cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255" | ||
alias "yellow" "cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255" | ||
alias "purple" "cl_crosshair_red 255; cl_crosshair_blue 255; cl_crosshair_green 0" | ||
alias "teal" "cl_crosshair_red 0; cl_crosshair_blue 255; cl_crosshair_green 255" | ||
alias "orange" "cl_crosshair_red 255; cl_crosshair_blue 85; cl_crosshair_green 170" | ||
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// crosshair size | ||
alias "biggest" "cl_crosshair_scale 48" | ||
alias "big" "cl_crosshair_scale 40" | ||
alias "medium" "cl_crosshair_scale 30" | ||
alias "small" "cl_crosshair_scale 24" | ||
alias "smallest" "cl_crosshair_scale 16" | ||
alias "no_xhair" "cl_crosshair_scale 0" | ||
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// primary weapons | ||
alias scout_primary_xhair primary_xhair | ||
alias soldier_primary_xhair primary_xhair | ||
alias pyro_primary_xhair primary_xhair | ||
alias demoman_primary_xhair primary_xhair | ||
alias heavy_primary_xhair primary_xhair | ||
alias engineer_primary_xhair primary_xhair | ||
alias medic_primary_xhair primary_xhair | ||
alias sniper_primary_xhair primary_xhair | ||
alias spy_primary_xhair primary_xhair | ||
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// secondary weapons | ||
alias scout_secondary_xhair secondary_xhair | ||
alias soldier_secondary_xhair secondary_xhair | ||
alias pyro_secondary_xhair secondary_xhair | ||
alias demoman_secondary_xhair secondary_xhair | ||
alias heavy_secondary_xhair secondary_xhair | ||
alias engineer_secondary_xhair secondary_xhair | ||
alias medic_secondary_xhair secondary_xhair | ||
alias sniper_secondary_xhair secondary_xhair | ||
alias spy_secondary_xhair secondary_xhair | ||
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// melee weapons | ||
alias scout_melee_xhair melee_xhair | ||
alias soldier_melee_xhair melee_xhair | ||
alias pyro_melee_xhair melee_xhair | ||
alias demoman_melee_xhair melee_xhair | ||
alias heavy_melee_xhair melee_xhair | ||
alias engineer_melee_xhair melee_xhair | ||
alias medic_melee_xhair melee_xhair | ||
alias sniper_melee_xhair melee_xhair | ||
alias spy_melee_xhair melee_xhair |
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exec competitive/weapon.cfg // resets all weapon related aliases | ||
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default_interp // set in competitive.cfg | ||
-attack | ||
-reload | ||
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alias ubercall "voicemenu 0 1" |
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// ---------------------------------------------------------------------- | ||
// | ||
// FPS | ||
// -- Make your game smoother. | ||
// | ||
// ====================================================================== | ||
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//Put your FPS Config stuff in here instead of in autoexec | ||
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mat_vsync "0" | ||
mat_motion_blur_enabled "0" | ||
tf_playergib "0" |
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