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Assignment.vcxproj
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Assignment.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{09E3BFC2-BE9D-42C6-AD13-08A2F474390E}</ProjectGuid>
<RootNamespace>Assignment</RootNamespace>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\</OutDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)Debug</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(IncludePath);$(DXSDK_DIR)\include;</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)\lib\x86;</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(IncludePath);$(DXSDK_DIR)\include;</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)\lib\x86;</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>C:\ProgramData\TL-Engine\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>C:\ProgramData\TL-Engine\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)Assignment.pdb</ProgramDatabaseFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<OutputFile>$(SolutionDir)$(TargetName)$(TargetExt)</OutputFile>
<SubSystem>Console</SubSystem>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalDependencies>TL-Engine2017Debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Message>Copying DLLs & shaders...</Message>
<Command>copy "C:\ProgramData\TL-Engine\3rd Party\Irrlicht-0.7\bin\VisualStudio\IrrlichtDebug.dll" "$(OutDir)" > NUL
copy "C:\ProgramData\TL-Engine\3rd Party\TL-Xtreme\shader\*.*" "$(OutDir)" > NUL
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>C:\ProgramData\TL-Engine\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<IntrinsicFunctions>true</IntrinsicFunctions>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>C:\ProgramData\TL-Engine\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<OutputFile>$(SolutionDir)$(TargetName)$(TargetExt)</OutputFile>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>TL-Engine2017.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Message>Copying DLLs & shaders...</Message>
<Command>copy "C:\ProgramData\TL-Engine\3rd Party\Irrlicht-0.7\bin\VisualStudio\Irrlicht.dll" "$(OutDir)" > NUL
copy "C:\ProgramData\TL-Engine\3rd Party\TL-Xtreme\shader\*.*" "$(OutDir)" > NUL
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="App.cpp" />
<ClCompile Include="Assignment.cpp" />
<ClCompile Include="AStar.cpp" />
<ClCompile Include="BFS.cpp" />
<ClCompile Include="MapLoader.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="StateMapChooser.cpp" />
<ClCompile Include="StateMenu.cpp" />
<ClCompile Include="StatePathfinder.cpp" />
<ClCompile Include="Tree.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="App.hpp" />
<ClInclude Include="AStar.hpp" />
<ClInclude Include="BFS.hpp" />
<ClInclude Include="JSON.hpp" />
<ClInclude Include="MapLoader.hpp" />
<ClInclude Include="Settings.hpp" />
<ClInclude Include="State.hpp" />
<ClInclude Include="StateMapChooser.hpp" />
<ClInclude Include="StateMenu.hpp" />
<ClInclude Include="StatePathfinder.hpp" />
<ClInclude Include="Tree.hpp" />
<ClInclude Include="Vec3.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>