OpenGL Project executable file with textures and modeles to load.
Instructions:
You will start with a free camera which allows you to freely explore the scene. Use WSAD
and mouse
to control the free camera. Press 1
whenever you want to choose this camera.
Press 2
to switch to an automatic security camera. You can control it with WSAD when it is in an automatic mode or not. Press 'C' to toggle between the automatic mode.
Press 3
to switch to a top down camera. Use WSAD
to control it.
Press keys F1
, F2
, F3
, F4
, F5
, F6
to toggle lights 0 - 5 on and off. Light number 6 is an animated point light with medium attenuation and blue colour.
Use Arrow Keys to control the lights. Press G
or Page Up
to move in the positive direction on the z axis. Press T
or Page Down
to move in the negative direction on the z axis.
Keys F6
to F12
control texture filtering which is applied only to the quad above the scene with the grass texture.
F1
- Light 0 - spot light in -y direction and 45.0 degree cut off
F2
- Light 1 - directional light in positive x direction
F3
- Light 2 - low attenuation light
F4
- Light 3 - point light
F5
- Light 4 - point light - medium attenuation - red colour
F6
- Light 5 - point light - medium attenuation - green colour
F7
- Toggle Point Sampling
F8
- Toggle Bilinear Filtering
F9
- Toggle Mipmapping Filtering
F10
- Toggle Half Mipmapping Filtering
F11
- Toggle Half Trilinear Filtering
F12
- Toggle Trilinear Filtering
B
- toggle blend mode
M
- toggle wireframe mode
D
, E
, V
(press at the same time) - hide/show UI