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A python based editor for modifying mca files

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PyAnvilEditor

A python based library for loading and saving minecraft world files. The project includes a method for creating, editing, and saving nbt files as well as a method for loading worlds and editing the chunks and blocks within them.

NBT

The nbt module is designed to load and save uncompressed binary data in nbt format. Calling parse_nbt on a stream of binary data will return a CompoundTag containing the data in the stream. NBT decoding for Minecraft 1.13 includes the following tags:

  • ByteTag: 8 bit, signed
  • ShortTag: 16 bit, signed
  • IntTag: 32 bit, signed
  • LongTag: 64 bit, signed
  • FloatTag: 32 bit, signed
  • DoubleTag: 64 bit, signed
  • ByteArray: List of nameless 8 bit signed numbers
  • IntArray: List of nameless 32 bit signed numbers
  • LongArray: List of nameless 64 bit signed numbers
  • StringTag: List of bytes representing UTF-8 chars
  • ListTag: List any other tag
  • CompundTag: Unordered list of named tags of any type

Calling serialize on an nbt tag with a file stream will write the binary data of the nbt tag to the file. The stream.Output class can also be used to emulate a file buffer.

For example, to get the name of a region from the level.dat file of a region folder:

import nbt, stream, gzip

# Open the file for reading in binary mode (level.dat is just gzipped)
with gzip.open('level.dat', mode='rb') as level:
    # Read the file in to an input stream
    in_stream = stream.InputStream(level.read())
    # Decode the stream
    level_data = nbt.parse_nbt(in_stream)
    # Get the value of Data > LevelName
    lvl_name = level_data.get("Data").get("LevelName").get()
    # lvl_name is now a string containing the name of the level used

World

The world module allows the modification and saving of a whole world file. An example of getting a single block using the world module might look like the following:

import world

# Load the world folder relative to the current working dir
with world.World('myWorld') as myWorld:
    # All locations are stored as tuples
    myBlockPos = (15, 10, 25)
    # Get the block object at the given location
    myBlock = myWorld.get_block(myBlockPos)
    # Set the state of the block to an iron block
    myBlock.set_state(world.BlockState('minecraft:iron_block', {}))

# Once the with closes, the world is saved

Canvas

The canvas module allows for easy drawing within a world object. The canvas can draw:

  • Squares
  • Disks
  • Cubes
  • Spheres
  • Pyramids

To use the canvas, we simply make a new instance an pass in the world we want to use:

import world, canvas

# Load the world folder relative to the current working dir
with world.World('myWorld') as myWorld:
    # create the canvas to draw on
    cvs = canvas.Canvas(myWorld)
    # draw a disk centered at (10, 10, 10) and made of gold ore block
    cvs.brush(world.BlockState('minecraft:gold_ore', {})).disk((10, 10, 10))

# Once the world is closed, the changes have been saved and can be viewed in game

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A python based editor for modifying mca files

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