Various useful classes for game management.
Includes
• NotificationCenter
• EventListeners
• Singletons
• Advanced Debugging HUD
• Example Scene
Still early days. I've found this quite useful, and cross compatible with various Unity projects, but I'm very open to suggestion.
To get started
- Create a new scene
- Create a subclass of the abstract AGameController where T is the name of your subclass (see example scene)
- Add your GameController class to your scene.
Done.