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images.py
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images.py
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import pygame
class ImportAttribute:
DAMAGE = pygame.image.load('assets/images/attribute/damage.png')
DISTANCE = pygame.image.load('assets/images/attribute/distance.png')
HEALTH = pygame.image.load('assets/images/attribute/health.png')
LEVEL = pygame.image.load('assets/images/attribute/level.png')
RARITY = pygame.image.load('assets/images/attribute/rarity.png')
TARGET = pygame.image.load('assets/images/attribute/target.png')
USES = pygame.image.load('assets/images/attribute/uses.png')
DURATION = pygame.image.load('assets/images/attribute/duration.png')
class ImportEffect:
ABSORPTION = pygame.image.load('assets/images/effect/absorption.png')
BLINDNESS = pygame.image.load('assets/images/effect/blindness.png')
BLOW_UP = pygame.image.load('assets/images/effect/blow_up.png')
FIRE = pygame.image.load('assets/images/effect/fire.png')
FIRE_RESISTANCE = pygame.image.load('assets/images/effect/fire_resistance.png')
HASTE = pygame.image.load('assets/images/effect/haste.png')
INSTANT_DAMAGE = pygame.image.load('assets/images/effect/instant_damage.png')
INSTANT_HEALTH = pygame.image.load('assets/images/effect/instant_health.png')
INVISIBILITY = pygame.image.load('assets/images/effect/invisibility.png')
JUMP_BOOST = pygame.image.load('assets/images/effect/jump_boost.png')
LUCK = pygame.image.load('assets/images/effect/luck.png')
NAUSEA = pygame.image.load('assets/images/effect/nausea.png')
POISON = pygame.image.load('assets/images/effect/poison.png')
REGENERATION = pygame.image.load('assets/images/effect/regeneration.png')
RESISTANCE = pygame.image.load('assets/images/effect/resistance.png')
SPEED = pygame.image.load('assets/images/effect/speed.png')
STRENGTH = pygame.image.load('assets/images/effect/strength.png')
TELEPORT = pygame.image.load('assets/images/effect/teleport.png')
WEAKNESS = pygame.image.load('assets/images/effect/weakness.png')
class ImportMob:
BLAZE = pygame.image.load('assets/images/mob/blaze.png')
CAVE_SPIDER = pygame.image.load('assets/images/mob/cave_spider.png')
CREEPER = pygame.image.load('assets/images/mob/creeper.png')
ELDER_GUARDIAN = pygame.image.load('assets/images/mob/elder_guardian.png')
ENDER_DRAGON = pygame.image.load('assets/images/mob/ender_dragon.png')
ENDERMAN = pygame.image.load('assets/images/mob/enderman.png')
ENDERMITE = pygame.image.load('assets/images/mob/endermite.png')
GHAST = pygame.image.load('assets/images/mob/ghast.png')
GUARDIAN = pygame.image.load('assets/images/mob/guardian.png')
MAGMA_CUBE = pygame.image.load('assets/images/mob/magma_cube.png')
PIGMAN = pygame.image.load('assets/images/mob/pigman.png')
SILVER_FISH = pygame.image.load('assets/images/mob/silver_fish.png')
SKELETON = pygame.image.load('assets/images/mob/skeleton.png')
SLIME = pygame.image.load('assets/images/mob/slime.png')
SPIDER = pygame.image.load('assets/images/mob/spider.png')
WITCH = pygame.image.load('assets/images/mob/witch.png')
WITHER = pygame.image.load('assets/images/mob/wither.png')
WITHER_SKELETON = pygame.image.load('assets/images/mob/wither_skeleton.png')
ZOMBIE = pygame.image.load('assets/images/mob/zombie.png')
class ImportItem:
WOOD_LOG = pygame.image.load('assets/images/item/wood_log.png')
OBSIDIAN = pygame.image.load('assets/images/item/obsidian.png')
SUGAR_CANE = pygame.image.load('assets/images/item/sugar_cane.png')
APPLE = pygame.image.load('assets/images/item/apple.png')
DIAMOND = pygame.image.load('assets/images/item/diamond.png')
IRON_INGOT = pygame.image.load('assets/images/item/iron_ingot.png')
GOLD_INGOT = pygame.image.load('assets/images/item/gold_ingot.png')
STRING = pygame.image.load('assets/images/item/string.png')
FEATHER = pygame.image.load('assets/images/item/feather.png')
FLINT = pygame.image.load('assets/images/item/flint.png')
LEATHER = pygame.image.load('assets/images/item/leather.png')
EXPERIENCE_BOTTLE = pygame.image.load('assets/images/item/experience_bottle.png')
WOOD_PLANKS = pygame.image.load('assets/images/item/wood_planks.png')
STICK = pygame.image.load('assets/images/item/stick.png')
IRON_BLOCK = pygame.image.load('assets/images/item/iron_block.png')
CRAFTING_TABLE = pygame.image.load('assets/images/item/crafting_table.png')
PAPER = pygame.image.load('assets/images/item/paper.png')
BOOK = pygame.image.load('assets/images/item/book.png')
ENCHANTING_TABLE = pygame.image.load('assets/images/item/enchanting_table.png')
ANVIL = pygame.image.load('assets/images/item/anvil.png')
IRON_SWORD = pygame.image.load('assets/images/item/iron_sword.png')
WOODEN_SWORD = pygame.image.load('assets/images/item/wooden_sword.png')
DIAMOND_SWORD = pygame.image.load('assets/images/item/diamond_sword.png')
GOLDEN_SWORD = pygame.image.load('assets/images/item/golden_sword.png')
FLINT_AND_STEEL = pygame.image.load('assets/images/item/flint_and_steel.png')
BOW = pygame.image.load('assets/images/item/bow.png')
ARROW = pygame.image.load('assets/images/item/arrow.png')
GOLDEN_APPLE = pygame.image.load('assets/images/item/golden_apple.png')
LEATHER_HELMET = pygame.image.load('assets/images/item/leather_helmet.png')
LEATHER_CHESTPLATE = pygame.image.load('assets/images/item/leather_chestplate.png')
LEATHER_LEGGINGS = pygame.image.load('assets/images/item/leather_leggings.png')
LEATHER_BOOTS = pygame.image.load('assets/images/item/leather_boots.png')
IRON_HELMET = pygame.image.load('assets/images/item/iron_helmet.png')
IRON_CHESTPLATE = pygame.image.load('assets/images/item/iron_chestplate.png')
IRON_LEGGINGS = pygame.image.load('assets/images/item/iron_leggings.png')
IRON_BOOTS = pygame.image.load('assets/images/item/iron_boots.png')
DIAMOND_HELMET = pygame.image.load('assets/images/item/diamond_helmet.png')
DIAMOND_CHESTPLATE = pygame.image.load('assets/images/item/diamond_chestplate.png')
DIAMOND_LEGGINGS = pygame.image.load('assets/images/item/diamond_leggings.png')
DIAMOND_BOOTS = pygame.image.load('assets/images/item/diamond_boots.png')
GOLDEN_HELMET = pygame.image.load('assets/images/item/golden_helmet.png')
GOLDEN_CHESTPLATE = pygame.image.load('assets/images/item/golden_chestplate.png')
GOLDEN_LEGGINGS = pygame.image.load('assets/images/item/golden_leggings.png')
GOLDEN_BOOTS = pygame.image.load('assets/images/item/golden_boots.png')
class ImportTable:
INVENTORY = pygame.image.load('assets/images/chest.png')
CRAFTING_TABLE = ImportItem.CRAFTING_TABLE
ENCHANTING_TABLE = ImportItem.ENCHANTING_TABLE
ANVIL = ImportItem.ANVIL
class Import:
BUTTON = pygame.image.load('assets/images/button.png')
EMERALD = pygame.image.load('assets/images/emerald.png')
ICON = pygame.image.load('assets/images/icon.png')
ICONTITLE = pygame.image.load('assets/images/icontitle.png')
LEVEL = pygame.image.load('assets/images/level.png')
LOGO = pygame.image.load('assets/images/logo.png')
POTION = pygame.image.load('assets/images/potion.png')
SETTINGS = pygame.image.load('assets/images/settings.png')
TROPHY = pygame.image.load('assets/images/trophy.png')
CHEST = pygame.image.load('assets/images/chest.png')
NONE = pygame.image.load('assets/images/none.png')
HEART = pygame.image.load('assets/images/heart.png')
HEART_EMPTY = pygame.image.load('assets/images/heart_empty.png')
HEART_ABSORPTION = pygame.image.load('assets/images/heart_absorption.png')
EMPTY = pygame.Surface((1, 1))
EMPTY.set_alpha(0)
ATTRIBUTE = ImportAttribute
EFFECT = ImportEffect
MOB = ImportMob
ITEM = ImportItem
TABLES = ImportTable