Skip to content

Release 17 Preview 1

Pre-release
Pre-release
Compare
Choose a tag to compare
@maxpetul maxpetul released this 20 Nov 02:22
· 106 commits to master since this release

Download: C3X_R17_Preview_1.zip

New in this version:

  • Optimize computation of trade networks
    • For details, see the info text file in the Trade Net X folder
  • Option to measure turn times
  • Zone of control changes
    • Allow land-to-sea and sea-to-land attacks, only using bombard stat
    • May be lethal
    • May be exerted by air units
    • Show attack animation even when attacker is not at the top of its stack
  • Defensive bombard changes
    • May be lethal
    • May be performed by air units
    • Invisible, undetected units may be made immune
    • May be performed multiple times per turn with blitz
    • Naval units in a city may perform defensive bombard vs land attackers
  • Allow precision strikes to target tile improvements
  • Option not to end a unit's turn after it bombards a barricade
  • Option to allow bombardment of other improvements on a tile with an occupied airfield
  • Option to boost OCN increase from forbidden palaces in non-communal governments
  • Fix graphical issues when running on Wine
  • Option to allow defensive retreat on water tiles
  • Overhaul implementation of shared visibility for simplicity and correctness
  • Display total city count (disabled by default, appears on demographics screen)