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AdvancedRocketry

MileStones:

Roadmap:

Milestone 1: (done)

  • rockets can be dissassembled and reassembled (done)
    • rockets size determined by size of lauchpad (square) and height of structure tower (used for fueling/etc) (done)
  • bounds for rockets can be set (done)
  • player can sit on rocket (done)

Milestone 2: (done)

  • rocket entity that renders all blocks and moves vertically
  • rocket parts
    • engines (determines max blocks for rocket must be placed on bottom)
      • fuel (liquid, impulse, warp, ion, nuclear)
    • fuel tank (determines farthest distance the rocket can fly, can only hold certain type of fuel)
    • guidance systems (decreases chance of needing to return home (manned) or being destroyed (unmanned))
  • The moon

Milestone 3: (done)

  • Internals of planetary relationships (Eg: orbits) Req for satillites (done)
  • Planet characteristics (done)
  • Dimension storage (done)

Milestone 4:

  • unmanned rockets / satallites (done)
  • satallite management system (done)
    • control block (done)
  • Implementatation of satallites:
    • Ground to space missile ( circuit level compared to that of target; chance of destruction (10%)*(missle level / target level) )

    • Ore scanning (complete)

    • Mining satallites (complete) (upgrades: solar, provides more power; effiency, less power per block; power, faster mining) -higher level lense decreses chance of target block loss

      • mirrors can be used to deflect
    • "rods from God" (limited ammo)

    • mapping/spy

    • weather control (long cooldown) upgrades: efficiency (lowers cooldown time)

    • power beam (requires receptor on ground, works only during day, fries anything that gets in the way, can be weaponized with pvp mode)

      • (each level of solar panel increases effectiveness by 10% with base of 50RF/t)
    • circuit level determines resistivity to environmental(can be toggled off) and artifical (ground to space missles/lasers) hazards

Milestone 5:

  • Pregenned solar system (some number of planets with certain values set (editable in config)
  • space stations (WIP)
  • orbital factories (some materials can only be produced in space and/or process faster and/or dupe more(ores)
  • space elevator (eliminates need for rocket launch to get materials to orbital factories/ space stations/shipyards
  • Interstellar shipyards (used to build Interstellar ships)

Milestone 6:

  • Crafting recipies (done)
  • clean rooms required for certain processes
  • blast furnace for silicon (done)
  • Chip creation machine list (basic teir is done)
  • Machine API?

MileStone 7:

  • "Search for habitable planets program"
    • Orbital satallite telescopes/detectors (done)
    • ground based telescopes
      • water detectors (increases info on %dry) space only
      • chemical detectors (increases chance of finding planets rich in certain ores) space only
      • atmospheric detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ground and space
      • temperature detector (increases info on planetary temperature) space only
      • star scanner (increases the likelyhood of finding planets orbiting a star; higher level allows for smaller planets) ground and space
    • procedural generation of limited planet types (done)

Milestone 8:

  • research tree

Milestone 9:

  • Terraforming?

Random Ideas:

  • Terraforming
    • after a certain amount of resources spent planet becomes "Habitable" Eg no suit required
    • Plants can grow
  • machines dont render model if fast graphics options are set
  • blocks used to build machine determines Teir thrust
  • Rovers
  • interactive spaceflight
  • docking
  • life support (determines farthest distance the rocket can fly) manned only
  • Config file to use non-AdvancedRocketry dimensions as planets -(Required: host star/planet id, Optional: atmosphere color, gravity multiplier, atmosphere resource, humidity, atmosphere density, day/night length)
  • Configs: Machine power usage Planets
  • Support for other power systems

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