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Sample curves eagerly #41

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merged 4 commits into from
Mar 17, 2024
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6 changes: 3 additions & 3 deletions assets/animation_graphs/fox.animgraph.ron
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
),
(
name: "Loop Walk",
node: Loop,
node: Loop(),
),
(
name: "Run Clip",
Expand All @@ -26,7 +26,7 @@
),
(
name: "Loop Run",
node: Loop,
node: Loop(),
),
],
edges_inverted: {
Expand Down Expand Up @@ -63,4 +63,4 @@
input_position: (-381.0, 260.0),
output_position: (269.0, 173.0),
),
)
)
130 changes: 68 additions & 62 deletions assets/animation_graphs/human.animgraph.ron
Original file line number Diff line number Diff line change
@@ -1,37 +1,50 @@
(
nodes: [
(
name: "Run Clip 2",
node: Clip("animations/human_run.anim.ron", Some(1.0)),
name: "Blend",
node: Blend,
),
(
name: "Walk Chain",
node: Chain,
name: "Walk Clip",
node: Clip("animations/human_walk.anim.ron", None),
),
(
name: "Run Flip LR",
node: FlipLR(
config: (
name_mapper: Pattern((
key_1: "L",
key_2: "R",
pattern_before: "^.*",
pattern_after: "$",
)),
),
name: "Run Chain",
node: Chain(
interpolation_period: 0.5,
),
),
(
name: "Run Chain",
node: Chain,
name: "Walk Clip 2",
node: Clip("animations/human_walk.anim.ron", None),
),
(
name: "Rotate",
node: Rotation(Compose, Character, Linear, 1, 1.0),
),
(
name: "Walk Chain",
node: Chain(
interpolation_period: 0.5,
),
),
(
name: "Run Clip",
node: Clip("animations/human_run.anim.ron", Some(1.0)),
node: Clip("animations/human_run.anim.ron", None),
),
(
name: "Blend",
node: Blend,
name: "Make Rotation",
node: RotationArc,
),
(
name: "Loop",
node: Loop(
interpolation_period: 0.5,
),
),
(
name: "Run Clip 2",
node: Clip("animations/human_run.anim.ron", None),
),
(
name: "Walk Flip LR",
Expand All @@ -46,10 +59,6 @@
),
),
),
(
name: "Loop",
node: Loop,
),
(
name: "Speed",
node: Speed,
Expand All @@ -59,45 +68,42 @@
node: Graph("animation_graphs/velocity_to_params.animgraph.ron"),
),
(
name: "Make Rotation",
node: RotationArc,
),
(
name: "Walk Clip 2",
node: Clip("animations/human_walk.anim.ron", Some(1.0)),
),
(
name: "Rotate",
node: Rotation(Compose, Character, Linear, 1, 1.0),
),
(
name: "Walk Clip",
node: Clip("animations/human_walk.anim.ron", Some(1.0)),
name: "Run Flip LR",
node: FlipLR(
config: (
name_mapper: Pattern((
key_1: "L",
key_2: "R",
pattern_before: "^.*",
pattern_after: "$",
)),
),
),
),
],
edges_inverted: {
NodeParameter("Make Rotation", "Vec3 In 1"): InputParameter("Z"),
NodeParameter("Blend", "Factor"): NodeParameter("Param graph", "blend_fac"),
NodePose("Loop", "Pose In"): NodePose("Blend"),
NodePose("Rotate", "Pose In"): NodePose("Speed"),
NodePose("Walk Flip LR", "Pose In"): NodePose("Walk Clip 2"),
NodePose("Run Chain", "Pose In 2"): NodePose("Run Flip LR"),
NodeParameter("Make Rotation", "Vec3 In 1"): InputParameter("Z"),
NodePose("Speed", "Pose In"): NodePose("Loop"),
NodeParameter("Param graph", "Target Speed"): InputParameter("Target Speed"),
NodePose("Blend", "Pose In 1"): NodePose("Walk Chain"),
NodePose("Blend", "Pose In 2"): NodePose("Run Chain"),
NodePose("Run Flip LR", "Pose In"): NodePose("Run Clip 2"),
NodePose("Run Chain", "Pose In 2"): NodePose("Run Flip LR"),
NodeParameter("Make Rotation", "Vec3 In 2"): InputParameter("Target Direction"),
NodePose("Run Chain", "Pose In 1"): NodePose("Run Clip"),
NodePose("Blend", "Pose In 1"): NodePose("Walk Chain"),
NodePose("Walk Chain", "Pose In 2"): NodePose("Walk Flip LR"),
OutputPose: NodePose("Rotate"),
NodeParameter("Speed", "Speed"): NodeParameter("Param graph", "speed_fac"),
NodePose("Walk Chain", "Pose In 1"): NodePose("Walk Clip"),
NodePose("Walk Flip LR", "Pose In"): NodePose("Walk Clip 2"),
NodeParameter("Rotate", "Rotation"): NodeParameter("Make Rotation", "Quat Out"),
OutputPose: NodePose("Rotate"),
NodeParameter("Blend", "Factor"): NodeParameter("Param graph", "blend_fac"),
NodePose("Run Chain", "Pose In 1"): NodePose("Run Clip"),
NodeParameter("Param graph", "Target Speed"): InputParameter("Target Speed"),
NodeParameter("Rotate", "Bone Mask"): InputParameter("Rotation Mask"),
NodePose("Walk Chain", "Pose In 2"): NodePose("Walk Flip LR"),
NodePose("Walk Chain", "Pose In 1"): NodePose("Walk Clip"),
NodePose("Rotate", "Pose In"): NodePose("Speed"),
NodePose("Run Flip LR", "Pose In"): NodePose("Run Clip 2"),
},
default_parameters: {
"Target Speed": F32(1.5),
"Target Speed": F32(3.0),
"Target Direction": Vec3((0.0, 0.0, -1.0)),
"Rotation Mask": EntityPath([
"metarig",
Expand All @@ -110,22 +116,22 @@
output_pose: Some(BoneSpace),
extra: (
node_positions: {
"Walk Clip": (-84.0, -288.0),
"Run Flip LR": (-77.0, -21.0),
"Blend": (238.0, -142.0),
"Walk Flip LR": (-82.0, -204.0),
"Run Clip 2": (-216.0, -10.0),
"Blend": (124.0, -240.0),
"Walk Clip": (-215.0, -365.0),
"Run Chain": (-78.0, -62.0),
"Walk Clip 2": (-351.0, -251.0),
"Rotate": (692.0, -97.0),
"Run Chain": (60.0, -70.0),
"Run Clip": (-81.0, -102.0),
"Speed": (540.0, -99.0),
"Walk Chain": (-74.0, -303.0),
"Run Clip": (-284.0, -109.0),
"Make Rotation": (502.0, 69.0),
"Loop": (384.0, -92.0),
"Run Clip 2": (-441.0, -16.0),
"Walk Flip LR": (-214.0, -247.0),
"Speed": (612.0, -238.0),
"Param graph": (135.0, 190.0),
"Make Rotation": (502.0, 69.0),
"Walk Clip 2": (-220.0, -210.0),
"Walk Chain": (61.0, -248.0),
"Run Flip LR": (-271.0, -18.0),
},
input_position: (-242.0, 134.0),
output_position: (860.0, -42.0),
output_position: (840.0, -45.0),
),
)