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142 changes: 0 additions & 142 deletions
142
commons/src/com/mbrlabs/mundus/commons/terrain/Terraform.java
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commons/src/com/mbrlabs/mundus/commons/terrain/terraform/Generator.java
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/* | ||
* Copyright (c) 2016. See AUTHORS file. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package com.mbrlabs.mundus.commons.terrain.terraform; | ||
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/** | ||
* | ||
* @author Marcus Brummer | ||
* @version 20-06-2016 | ||
*/ | ||
public interface Generator<T extends Generator> { | ||
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T minHeight(float min); | ||
T maxHeight(float max); | ||
void generate(); | ||
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} |
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commons/src/com/mbrlabs/mundus/commons/terrain/terraform/HeightMapGenerator.java
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/* | ||
* Copyright (c) 2016. See AUTHORS file. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package com.mbrlabs.mundus.commons.terrain.terraform; | ||
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import com.badlogic.gdx.graphics.Pixmap; | ||
import com.badlogic.gdx.utils.GdxRuntimeException; | ||
import com.mbrlabs.mundus.commons.terrain.Terrain; | ||
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import java.nio.ByteBuffer; | ||
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/** | ||
* | ||
* @author Marcus Brummer | ||
* @version 20-06-2016 | ||
*/ | ||
public class HeightMapGenerator implements Generator<HeightMapGenerator> { | ||
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private Terrain terrain; | ||
private float minHeight = 0; | ||
private float maxHeight = 20; | ||
private Pixmap map; | ||
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public HeightMapGenerator(Terrain terrain) { | ||
this.terrain = terrain; | ||
} | ||
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@Override | ||
public HeightMapGenerator minHeight(float min) { | ||
this.minHeight = min; | ||
return this; | ||
} | ||
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@Override | ||
public HeightMapGenerator maxHeight(float max) { | ||
this.maxHeight = max; | ||
return this; | ||
} | ||
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public HeightMapGenerator heightMap(Pixmap map) { | ||
this.map = map; | ||
return this; | ||
} | ||
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@Override | ||
public void generate() { | ||
if (map.getWidth() != terrain.vertexResolution || | ||
map.getHeight() != terrain.vertexResolution) { | ||
throw new GdxRuntimeException("Incorrect map size"); | ||
} | ||
terrain.heightData = heightColorsToMap(map.getPixels(), map.getFormat(), | ||
terrain.vertexResolution, terrain.vertexResolution, maxHeight); | ||
terrain.update(); | ||
} | ||
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// Simply creates an array containing only all the red components of the heightData. | ||
private float[] heightColorsToMap (final ByteBuffer data, final Pixmap.Format format, int width, int height, float maxHeight) { | ||
final int bytesPerColor = (format == Pixmap.Format.RGB888 ? 3 : (format == Pixmap.Format.RGBA8888 ? 4 : 0)); | ||
if (bytesPerColor == 0) throw new GdxRuntimeException("Unsupported format, should be either RGB8 or RGBA8"); | ||
if (data.remaining() < (width * height * bytesPerColor)) throw new GdxRuntimeException("Incorrect map size"); | ||
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final int startPos = data.position(); | ||
byte[] source = null; | ||
int sourceOffset = 0; | ||
if (data.hasArray() && !data.isReadOnly()) { | ||
source = data.array(); | ||
sourceOffset = data.arrayOffset() + startPos; | ||
} else { | ||
source = new byte[width * height * bytesPerColor]; | ||
data.get(source); | ||
data.position(startPos); | ||
} | ||
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float[] dest = new float[width * height]; | ||
for (int i = 0; i < dest.length; ++i) { | ||
int v = source[sourceOffset + i * 3]; | ||
v = v < 0 ? 256 + v : v; | ||
dest[i] = maxHeight * ((float)v / 255f); | ||
} | ||
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return dest; | ||
} | ||
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} |
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commons/src/com/mbrlabs/mundus/commons/terrain/terraform/PerlinNoiseGenerator.java
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/* | ||
* Copyright (c) 2016. See AUTHORS file. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package com.mbrlabs.mundus.commons.terrain.terraform; | ||
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import com.badlogic.gdx.math.Interpolation; | ||
import com.mbrlabs.mundus.commons.terrain.Terrain; | ||
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import java.util.Random; | ||
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/** | ||
* | ||
* @author Marcus Brummer | ||
* @version 20-06-2016 | ||
*/ | ||
public class PerlinNoiseGenerator implements Generator<PerlinNoiseGenerator> { | ||
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private Random rand = new Random(); | ||
private Terrain terrain; | ||
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private long seed = 0; | ||
private float minHeight = 0; | ||
private float maxHeight = 50; | ||
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public PerlinNoiseGenerator(Terrain terrain) { | ||
this.terrain = terrain; | ||
} | ||
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@Override | ||
public PerlinNoiseGenerator minHeight(float min) { | ||
this.minHeight = min; | ||
return this; | ||
} | ||
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@Override | ||
public PerlinNoiseGenerator maxHeight(float max) { | ||
this.maxHeight = max; | ||
return this; | ||
} | ||
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public PerlinNoiseGenerator seed(long seed) { | ||
this.seed = seed; | ||
return this; | ||
} | ||
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@Override | ||
public void generate() { | ||
rand.setSeed(seed); | ||
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for(int i = 0; i < terrain.heightData.length; i++) { | ||
int x = i % terrain.vertexResolution; | ||
int z = (int) Math.floor((double)i / terrain.vertexResolution); | ||
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float height = getInterpolatedNoise(x / 8f, z / 8f); | ||
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terrain.heightData[z * terrain.vertexResolution + x] = height; | ||
} | ||
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terrain.update(); | ||
} | ||
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private float interpolate(float a, float b, float blend) { | ||
double theta = blend * Math.PI; | ||
float f = (float) (1f - Math.cos(theta)) * 0.5f; | ||
return a * (1f - f) + b * f; | ||
} | ||
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private float getNoise(int x, int z) { | ||
rand.setSeed(x * 49632 + z * 325176 + seed); | ||
return Interpolation.linear.apply(minHeight, maxHeight, rand.nextFloat()); | ||
} | ||
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private float getInterpolatedNoise(float x, float z){ | ||
int intX = (int) x; | ||
int intZ = (int) z; | ||
float fracX = x - intX; | ||
float fracZ = z - intZ; | ||
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float v1 = getSmoothNoise(intX, intZ); | ||
float v2 = getSmoothNoise(intX + 1, intZ); | ||
float v3 = getSmoothNoise(intX, intZ + 1); | ||
float v4 = getSmoothNoise(intX + 1, intZ + 1); | ||
float i1 = interpolate(v1, v2, fracX); | ||
float i2 = interpolate(v3, v4, fracX); | ||
return interpolate(i1, i2, fracZ); | ||
} | ||
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private float getSmoothNoise(int x, int z) { | ||
// corner noise | ||
float corners = getNoise(x+1, z-1) + getNoise(x+1, z-1) + getNoise(x-1, z+1) + getNoise(x+1, z+1); | ||
corners /= 16f; | ||
// side noise | ||
float sides = getNoise(x-1, z) + getNoise(x+1, z) + getNoise(x, z-1) + getNoise(x, z+1); | ||
sides /= 8f; | ||
// center noise | ||
float center = getNoise(x, z) / 4f; | ||
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return corners + sides + center; | ||
} | ||
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} |
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