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Shadow Of Deception

A Puzzle Platformer developed using the Godot engine.

After seeing this pixel art tileset and demo from 0x72, I just knew that I wanted to recreate it in the Godot Engine. This game is a puzzle-platformer, where you move around and solve problems by hitting mirrors, switches and fireballs.

This was my first game created using the Godot engine. The Godot engine uses GDScript which is a python-like programming language.

This was a huge learning experience. I’ve learned a lot by creating this game in terms of programming and the Godot engine itself.

Play at Itch.io or NEWGROUNDS

Things I would do differently next project:

  • Create a full state machine
  • Use global scripts rather then excessive over use of signals
  • Name function better

The Controls:

  • Arrow keys to move around
  • Z - Resets Level
  • X - Attack
  • C - Jump

TECH STACK

  • Godot Engine
  • Aseprite

FEATURES

  • Three playable levels

SCREENSHOTS