/
ExcavationTest.java
120 lines (97 loc) · 5.25 KB
/
ExcavationTest.java
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package com.gmail.nossr50.skills.excavation;
import com.gmail.nossr50.MMOTestEnvironment;
import com.gmail.nossr50.api.exceptions.InvalidSkillException;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.util.skills.RankUtils;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.mockito.Mockito;
import java.util.ArrayList;
import java.util.List;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.*;
class ExcavationTest extends MMOTestEnvironment {
private static final java.util.logging.Logger logger = java.util.logging.Logger.getLogger(ExcavationTest.class.getName());
@BeforeEach
void setUp() throws InvalidSkillException {
mockBaseEnvironment(logger);
when(rankConfig.getSubSkillUnlockLevel(SubSkillType.EXCAVATION_ARCHAEOLOGY, 1)).thenReturn(1);
when(rankConfig.getSubSkillUnlockLevel(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, 1)).thenReturn(1);
// wire advanced config
when(RankUtils.getRankUnlockLevel(SubSkillType.EXCAVATION_ARCHAEOLOGY, 1)).thenReturn(1); // needed?
when(RankUtils.getRankUnlockLevel(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, 1)).thenReturn(1); // needed?
when(RankUtils.hasReachedRank(eq(1), any(Player.class), eq(SubSkillType.EXCAVATION_ARCHAEOLOGY))).thenReturn(true);
when(RankUtils.hasReachedRank(eq(1), any(Player.class), eq(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER))).thenReturn(true);
// setup player and player related mocks after everything else
this.player = Mockito.mock(Player.class);
when(player.getUniqueId()).thenReturn(playerUUID);
// wire inventory
this.playerInventory = Mockito.mock(PlayerInventory.class);
this.itemInMainHand = new ItemStack(Material.DIAMOND_SHOVEL);
when(player.getInventory()).thenReturn(playerInventory);
when(playerInventory.getItemInMainHand()).thenReturn(itemInMainHand);
// Set up spy for Excavation Manager
}
@AfterEach
void tearDown() {
cleanupBaseEnvironment();
}
@Test
void excavationShouldHaveTreasureDrops() {
mmoPlayer.modifySkill(PrimarySkillType.EXCAVATION, 1000);
// Wire block
BlockState blockState = Mockito.mock(BlockState.class);
BlockData blockData = Mockito.mock(BlockData.class);
Block block = Mockito.mock(Block.class);
when(blockState.getBlockData()).thenReturn(blockData);
when(blockState.getType()).thenReturn(Material.SAND);
when(blockData.getMaterial()).thenReturn(Material.SAND);
when(blockState.getBlock()).thenReturn(block);
when(blockState.getBlock().getDrops(any())).thenReturn(null);
ExcavationManager excavationManager = Mockito.spy(new ExcavationManager(mmoPlayer));
doReturn(getGuaranteedTreasureDrops()).when(excavationManager).getTreasures(blockState);
excavationManager.excavationBlockCheck(blockState);
// verify ExcavationManager.processExcavationBonusesOnBlock was called
verify(excavationManager, atLeastOnce()).processExcavationBonusesOnBlock(any(BlockState.class), any(ExcavationTreasure.class), any(Location.class));
}
@Test
void excavationShouldNotDropTreasure() {
mmoPlayer.modifySkill(PrimarySkillType.EXCAVATION, 1000);
// Wire block
BlockState blockState = Mockito.mock(BlockState.class);
BlockData blockData = Mockito.mock(BlockData.class);
Block block = Mockito.mock(Block.class);
when(blockState.getBlockData()).thenReturn(blockData);
when(blockState.getType()).thenReturn(Material.SAND);
when(blockData.getMaterial()).thenReturn(Material.SAND);
when(blockState.getBlock()).thenReturn(block);
when(blockState.getBlock().getDrops(any())).thenReturn(null);
ExcavationManager excavationManager = Mockito.spy(new ExcavationManager(mmoPlayer));
doReturn(getImpossibleTreasureDrops()).when(excavationManager).getTreasures(blockState);
excavationManager.excavationBlockCheck(blockState);
// verify ExcavationManager.processExcavationBonusesOnBlock was called
verify(excavationManager, never()).processExcavationBonusesOnBlock(any(BlockState.class), any(ExcavationTreasure.class), any(Location.class));
}
private List<ExcavationTreasure> getGuaranteedTreasureDrops() {
List<ExcavationTreasure> treasures = new ArrayList<>();;
treasures.add(new ExcavationTreasure(new ItemStack(Material.CAKE), 1, 100, 1));
return treasures;
}
private List<ExcavationTreasure> getImpossibleTreasureDrops() {
List<ExcavationTreasure> treasures = new ArrayList<>();;
treasures.add(new ExcavationTreasure(new ItemStack(Material.CAKE), 1, 0, 1));
return treasures;
}
}