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Changelog.txt
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Changelog.txt
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Version 2.1.67
The XP bar now reflects whether or not the player is receiving the early game boost
Players who are receiving an early game boost will be shown "Learning a skill..." as the title of the XP bar while gaining XP
New locale string 'XPBar.Template.EarlyGameBoost'
NOTES:
You can turn off this system in experience.yml 'EarlyGameBoost.Enabled'
The Early Game Boost is a system in which players receive drastically increased XP gains for the first few levels (until the first set of skills are unlocked)
With default settings, this means players will be receiving boosted XP for the first 5 levels (50 for Retro)
The Early Game Boost ends when players get the first skill in each ability under default settings
The main purpose of this system is to alleviate progression issues with a few skills where the first set of unlocked abilities drastically increase how fun it is to level the skill
The secondary purpose of this system is to alleviate any psychological issues when grinding towards the first set of unlocks by making the first set of unlocks happen quickly
This system has been in place for a few versions now, but without an in game indicator of what was going on.
If you have XP bars off there is still no indicator that this system is in place, I'll address that at some point.
Version 2.1.66
Fixed a bug that could happen if a player was removed from the DB when using MySQL/MariaDB when the user was offline
Fixed a minor memory leak for MySQL
Version 2.1.65
Corrected a bug that would cause RetroMode to use Linear formula regardless of setting
Version 2.1.64
Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
Fixed a bug that caused skill messages to spam nearby players
(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
I made a google sheet visualizing the difference between Standard and Retro Mode using default settings and Linear formula - https://docs.google.com/spreadsheets/d/1VlJtvNHlypACHyz_zulEdhgLwFjL01xMPkqlnu0XBSs/edit?usp=sharing
Version 2.1.63
Fixed Armor Impact not scaling by skill rank
Significantly Buffed the amount of durability damage incurred by a successful Armor Impact
Added new setting to advanced.yml 'Skills.Axes.ArmorImpact.DamagePerRank' which is multiplied against Armor Impact's skill level to determine damage done to armor
Fixed a bug that caused creative mode players to gain XP when qualifying for early game XP boosts
Removed the damage cap setting for Armor Impact, it is inherently capped now based on its max rank and damage setting
Updated hu_HU locale (thanks andris155)
Updated ja_JP locale (thanks snake)
NOTES:
Armor Impact only has a 25% chance to go off, and for it to only incur 20 durability damage seemed incredibly underwhelming, I've buffed it quite a bit.
You can change it back to its underwhelming self by setting DamagePerRank to 1.0
Based on feedback I may tweak the number again or other properties of this skill
Version 2.1.62
Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
Added a setting to disable the new admin notifications to config.yml 'General.AdminNotifications' (this will be more configurable in 2.2)
OPs and players with the admin chat permission will now see details about XP rate event commands regardless of whether or not the XP rate event messages are enabled
Updated hu_HU locale (thanks andris155)
Added XP for mining Magma_Block (default 30 XP - Update your config, see notes)
Diamond tools & armor in the repair config now have a minimum level of 0 (Update your config, temporary hotfix, 2.2 addresses this issue, see notes)
Guardian default combat XP multiplier reduced from 3.0 to 1.0 (update config if you want this change)
New locale string - 'Server.ConsoleName' the name of the server console, this will be used in place of player names when sending admin notifications out if the command was used from console
New locale string - 'Notifications.Admin.Format.Others' style formatting + prefix for admin notifications used in the other new strings below
New locale string - 'Notifications.Admin.Format.Self' style formatting + prefix for admin command confirmations sent to the user who executed the command
New locale string - 'Notifications.Admin.XPRate.Start.Self' sent to the user who modifies the XP rate regardless of whether or not messages for the event are enabled
New locale string - 'Notifications.Admin.XPRate.Start.Others' details of who started an XP rate event are sent to players who have Operator status or admin chat permission when the command to start or modify XP of an event has been issued
New locale string - 'Notifications.Admin.XPRate.End.Self' sent to the user who ended the XP rate event regardless of whether or not messages for the event are enabled
New locale string - 'Notifications.Admin.XPRate.End.Others' details of who ended an XP rate event are sent to players who have Operator status or admin chat permission when the command to end the event has been issued
NOTES:
Admin notifications currently only reports use of the XP rate command, it will be expanded to support other commands in upcoming patches
Add an entry of 'Magma_Block: 30' under Mining in experience.yml section titled "Experience_Values" (or you can delete the file to generate a new one with default values, 2.2 is coming soon which will have brand new configs so you could just wait for that
2.2 is the config rewrite, in this rewrite Repair and Salvage configs have been partially rewritten, it is not intended for Diamond Repair to take until level 50 in Standard level scaling to be available, since it'd be redundant to fix this in 2.1.X when 2.2 fixes it and its about to come out, the minimum level has temporarily been changed to 0. You can either update your repair.vanilla.yml config manually or delete it to generate a new one.
Admin notifications are a step in the right direction for finding naughty admins in mcMMO, I will be changing which permission node is used for players to be considered an admin in the future as not everyone wants or uses admin chat.
I expect to add logging of admin commands which will be viewable in game via command, so you won't have to have access to the servers log files to view who has been executing what.
Version 2.1.61
Fixed the locale string formatting of 'Mining.SubSkill.DoubleDrops.Stat'
Updated the Japanese locale (thanks snake0053)
Added toggle to turn off event message broadcasts (XP rate) to config.yml - 'General.EventBroadcasts'
Added toggle to not inform players of events when they join (XP rate, etc) to config.yml 'General.EventInfoOnPlayerJoin'
Added anti-exploit protection for cobble/stone farms which can be automated, to turn this off you can toggle the new config options 'ExploitFix.LavaStoneAndCobbleFarming' in experience.yml
NOTE: The toggle for event message broadcasts is separate from the titles being shown, that's another config option (titles are the BIG TEXT in the middle of the screen)
NOTE: The new anti-stone/cobble automation will not prevent XP gains from obsidian, since Obsidian requires some effort to farm
Version 2.1.60
Fixed a NPE error if a LivingEntity's target was set to null
Fixed a bug where tamed mobs could kill themselves if their owner shot them once
Corrected a typo when naming entities summoned by COTW (Locale string - Taming.Summon.Name.Format)
Fixed a bug where tamed mobs could have hearts instead of their name in their own death messages
Fixed a bug where multi-block crops would fail to double/triple drop (Sugar Cane, Cactus, etc)
Optimized the bonus drop code to reduce overhead
Version 2.1.59
Raised the overfishing limit from 3 to 10
Improved the overfishing messages to be more clear about its mechanics
Overfishing locale keys renamed "Fishing.ScarcityTip" and "Fishing.LowResourcesTip"
NOTES: This and other exploit prevention measures are much more customizable in 2.2, which shouldn't be too far off.
Version 2.1.58
Fixed the wrong locale string being used for Mining Double Drops
Version 2.1.57
Fixed an incredibly rare dupe bug that only happened with VERY specific config options that was extremely difficult to pull off
Version 2.1.56
Very large update to the zh_CN Chinese language file (thanks Dream_m)
Version 2.1.55
Fixed a bug that could occur when adding UUIDs to old outdated DBs
Version 2.1.54
Fixed a bug where the Skill 'Understanding the Art' was preventing vanilla experience orbs from furnaces
Fixed 'Understanding the Art' not correctly boosting vanilla XP from furnaces
Version 2.1.53
Fixed a critical bug where players earned too much XP
Version 2.1.52
Updated Japanese locale (thanks snake0053)
Added a toggle for the early game XP boost to experience.yml 'EarlyGameBoost.Enabled'
Added a max level multiplier for determining early game boosts cutoff to experience.yml 'EarlyGameBoost.MaxLevelMultiplier'
Version 2.1.51
You can now customize a locale outside of the JAR! (Thanks mikroskeem)
Added a new locale reload command 'mmolocalereload' (Thanks mikroskeem)
Locales can now be overriden by placing a file with an appropriate name inside /plugins/mcMMO/locales/ (Thanks mikroskeem)
NOTES
You can find the up to date current en_US locale entries here: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/locale/locale_en_US.properties
You do NOT have to replace the whole locale, you can replace only the strings you want to!
Locales only support ASCII and UTF16 characters at the moment, so you'll need to run special characters through a UTF16 converter (google it) to get them to work, I'll be fixing this in the future!
The locale name must match the internal file you are overriding (ie: locale_en_US.properties)
Locale will first check for a users locale file, if it doesn't exist it will use internal resources (files inside the JAR)
If a locale is found, it will use locale entries from that file, if any entries are missing, it will use entries from en_US inside the JAR
The locale file names are structured like this 'locale_XX_XX.properties', replace XX with your country codes, if you are not overriding en_US you will have to change the targetted locale inside config.yml
Version 2.1.50
Fixed a bug where early game XP boost (level 1-5) didn't function in certain circumstances
Updated German locale (thanks OverCrave)
Added missing Herbalism XP values for: Bamboo, Cornflower, Lily of the valley, Wither rose (thanks Zed-I)
Added missing Mining XP values for: Stone Bricks, Cracked Stone Bricks, Mossy Stone Bricks, Chiseled Stone Bricks, Prismarine Bricks, Dark Prismarine, Sea Lantern (thanks Zed-I)
Added missing Combat XP multiplier for: Wandering Trader (thanks Zed-I)
Notes:
If you haven't upgraded mcMMO since version 2.1.47 or before you will not need to do these steps as the experience file will update once automatically.
You can either delete experience.yml to generate a new one or edit it manually
This is what the default experience.yml looks like
https://paste.gg/p/anonymous/946f62ce7dff4ab7a87cae70c0266313
Version 2.1.49
Added sweet berry bush to Herbalism XP (Update your experience.yml config or delete it to gen a new one)
Fixed a bug where falling blocks were not marked as unnatural in water
Fixed a bug where tool lower notifications were being called async when they are sync only
Fixed NPE when checking inventory location
Improved herbalism compatibility with anti-cheat (thanks LogGits)
NOTE: This is what the default herbalism XP table looks like
https://paste.gg/p/anonymous/1022088f20cf44298870930e9bc58e8a
Version 2.1.48
1.14 Support
Added Cats, Foxes, and Pandas to Taming XP rewards
Added Cats, Foxes, Pandas, Trader Llamas, Pillagers, and Ravagers to Combat XP rewards
"Experience" section of experience.yml has been renamed to "Experience_Values"
Dodge now gives 800 XP
Roll now gives 600 XP
Fall now gives 600 XP
The first 5/50 levels of skills now give large amounts of XP so players get key early skills much faster
Note: First 5 in Standard, first 50 in Retro
Dev Notes:
I will be making a write up soon explaining near future plans for mcMMO and what is going on with the config update, abstraction update, etc...
Currently this version of mcMMO will work on both 1.13 and 1.14, in the abstraction update I will expand compatible versions of mcMMO to include: 1.14 / 1.13.2 / 1.12.2 / 1.8.8 / Sponge 1.14
It is not necessary to update your configs if you are upgrading from 1.13 -> 1.14, however if you had custom XP values in your experience.yml you will want to update your config.
Acrobatics XP was buffed since many AFK counter-measures were put into place to prevent repetitive grinding.
Experience node in experience.yml was renamed to "automatically" update configs for the new stuff 1.14
There are 4 updates planned for mcMMO, including a patreon rewards update, a large content update, a config update, and backwards compatibility for 1.13/1.12/1.8.8 and support for Sponge
Version 2.1.47
Fix NPE when party leader is offline and players grab a party list
Version 2.1.46
Party member lists now show the whole party, including offline players again.
Party lists now have special markers for players who are in shared XP range
Party lists now have special markers for players who are offline
Party lists now have special markers for the party leader
Fixed an error where bleed was setting health outside minimum values
[See NOTE] Fixed a bug where Creepers and Zombies were not dropping the correct heads from Shake (thanks Zed-I)
[See NOTE] Fixed a bug where salvage was not returning the correct amount of materials for AXE items (thanks Zed-I)
[See NOTE] Added missing STRIPPED_WOOD entries to experience.yml for Woodcutting
[See NOTE] Added about 15-20 missing entries to experience.yml for coral to Herbalism
Fixed a bug where admin chat from console would fail to send (thanks OverCrave)
Reduced default XP values for DEAD_* coral plants from 30 -> 10
Updated hu_HU locale (thanks andris155)
NOTE: These bugfixes were related to default config values, to receive these changes you can either delete experience.yml, treasures.yml and salvage.vanilla.yml to generate new ones or make the necessary edits.
This is what the files should look like after being edited.
Experience Correct Default Config - https://paste.gg/p/anonymous/ff695df1417e4232957a3d176fd14ed4
Salvage Correct Default Config - https://paste.gg/p/anonymous/c4eb2f4e66ed444e872021051760f3be
Treasures Correct Default Config - https://paste.gg/p/anonymous/b0120210f8c149958ca0303c68c19ebd
Version 2.1.45
mcMMO will now check to see if the server version is incompatible and inform server admins on how to fix the problem.
Version 2.1.44
Fixed a NPE with Alchemy brewing
Version 2.1.43
Fixed a bug that would result in players being told they they failed to salvage enchantments when in reality they succeeded.
Version 2.1.42
Fixed McMMOPlayerNotFoundException being thrown instead of null
(API) UserManager.getPlayer() returns null again (oopsie)
Added new perk permission node `mcmmo.perks.bypass.salvageenchant` - guarantees full enchantment return for Salvage
Added alternative permission node `mcmmo.perks.bypass.repairenchant` - guarantees full enchantment return for Repair
Added new wildcard perk `mcmmo.perks.bypass.*` and `mcmmo.perks.bypass.all` (either of these will grant all new mcmmo.perks.bypass perk permissions)
NOTE: Sorry about that, when trying to improve Bungee Cord compatibility I made a big oopsie!
NOTE: Repair's new perk permission works in the exact same way as mcmmo.bypass.arcanebypass, bypass perk permissions will all eventually be moved to `mcmmo.perks.bypass`
NOTE: Expect perk permissions to all be moved to `mcmmo.perks.X` in the near future
Version 2.1.41
Fixed NullPointerException errors when trying to grab PlayerProfiles for players who have not loaded
Added new locale string Profile.PendingLoad
Added new locale string Commands.Database.CooldownMS
Fixed a display error preventing the remaining time on /mcrank from being shown if it was on cooldown
Version 2.1.40
(API) mcMMO will now return null in all cases for UserManager.getPlayerProfile() if they have not been loaded yet
(API) Roll stores exploit data in AcrobaticsManager now
Added new locale string "Profile.Loading.FailureNotice"
Added new locale string "Profile.Loading.FailurePlayer"
mcMMO no longer gives up forever if a player profile fails to load and the player is still online
mcMMO will attempt to save a profile up to 10 times now, previously it would only try one time.
Fixed an ArrayIndexOutOfBounds error with Party Chat
Player data for mcMMO is now loaded 3 seconds after a player connects in order to give any ongoing save tasks from other servers a small grace period to finish. This will mostly be useful to Bungee servers.
NOTES: I received reports from some users saying that saving and loading was failing could fail and not recover, I have implemented some fail safes to greatly reduce the the odds of that happening.
Version 2.1.39
Salvaging an item should now only play the item break sound (was playing the anvil sound simultaneously before)
Fixed bug where Tall_Grass was not giving full XP
Added Tall_Seagrass and Seagrass to experience.yml under Herbalism (update your configs)
NOTE: This is what your herbalism section in experience.yml should look like - https://paste.gg/p/anonymous/d5b03bd56e8442f2836f8a954d2974de
Version 2.1.38
Roll XP cooldown down from 60 seconds to 10
Updated pt_BR localization (thanks FabioZumbi12)
NOTE: The XP Cooldown will be configurable in 2.2 which is nearing the finish line
Version 2.1.37
Fixed a potential IndexOutOfBoundsException when informing a disconnected player that their Blast Mining was off CD
Updated hu_HU locale (thanks andris)
Version 2.1.36
Updated German locale (Thanks OverCrave)
Fixed a bug preventing Villagers from giving combat XP
The /mcnotify command will now squelch almost all chat messages or action bar notifications sent to the player from mcMMO
mcMMO will now remind players on an hourly basis that they are are not receiving notifications from mcMMO if they have run the mcnotify command and toggled squelch mode
Added a new setting to advanced.yml "Feedback.PlayerTips", when set to true this will allow mcMMO to send periodic helpful messages to players, currently this only affects mcnotify reminders.
Version 2.1.35
Readded the detonator config option
NOTE: I decided to make the detonator configurable again because 2.2 is some ways off. Sorry for the inconvenience.
NOTE: Pickaxes are now usable for blast mining, this is in addition to the detonator that you can specify in the config. This will be more configurable in the upcoming 2.2 update.
Version 2.1.34
Added Llama to taming XP tables
Added Parrot to taming XP tables
Pickaxes are now used to activate Blast Mining instead of Flint
The detonator for Blast Mining is no longer configurable
Fixed a bug where Blast Mining did not show cooldown length correctly
NOTE: You'll have to add these entries in yourself, this is what it should look like: https://paste.gg/p/anonymous/aadbcfde3eb3470fb13caebde4065a03
Alternatively you can delete the experience config file to generate a new one
Version 2.1.33
Renamed "Skills.Acrobatics.Prevent_AFK_Leveling" to "ExploitFix.Acrobatics"
ExploitFix.Acrobatics when set to false allows gaining XP in Acrobatics freely with no anti-grind measures
NOTE: The anti-grinding/exploit stuff is fully configurable in update 2.2 coming soon, this hotfix is to hold you over until that update comes out.
Version 2.1.32
Completely removed Fireworks from mcMMO because they lag
Added 'General.AprilFoolsEvent' setting to config.yml to turn off April Fools
NOTE: April Fools event has been in mcMMO for a long time, I did not write it so I didn't know it spawned fireworks like crazy.
Version 2.1.31
Fixed a bug where certain SubSkills did not properly send unlock or rank up notifications
Fixed a bug where unlock notifications would send simultaneously for a specific skill (still happens if mmoedit changes all skill levels on a player at once)
Fixed a bug where mmoedit triggered notifications for skills already gained
Fixed NPE with grabbing offline player skill ranks through certain API methods (thanks Ineusia)
Updated German language locale (thanks OverCrave)
Version 2.1.30
Fixed double drops behaving oddly
Double_Drop config table has been renamed to Bonus_Drops, this is to jankily auto-update everyones config
DoubleDrop config tables now must contain all things that can possibly be doubled, such as the Ore block, the ore itself, etc.
Added the following items to the Bonus_Drops tables for Mining: Coal, Diamond, Emerald, Glowstone_Dust, Iron_Ingot, Lapis_Lazuli, Nether_Quartz, Redstone, Cobblestone
Added the following items to the Bonus_Drops tables for Herbalism: Beetroot, Carrot, Cocoa_Beans, Melon_Slice, Potatoe
Added the following items to the Bonus_Drops tables for Woodcutting: Birch_Wood, Spruce_Wood, Jungle_Wood, Dark_Oak_Wood, Oak_Wood, Acacia_Wood
NOTE: You don't need to update your configs for this one unless you had custom entries in the Double_Drop tables, the renaming of the key will auto-insert default values and give everyone correct defaults
NOTE: I'm gonna have to blame Bukkit on this one, several API methods I used are actually unfinished and kind of janky. So I hacked something together to make them work.
Version 2.1.29
Fixed a bug where double drops and triple drops were not activating
Version 2.1.28
Fixed a bug where Archery could not gain XP
Version 2.1.27
Fixed an exploit that allowed players to duplicate torches, and rails
Version 2.1.26
Added new scaling damage buffs to all existing Combat Skills
Added a new subskill named Stab to Swords
Fixed a bug where Berserk was not adding 50% damage to attacks
Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)
NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
New Permissions
- mcmmo.ability.unarmed.unarmedlimitbreak
- mcmmo.ability.axes.axeslimitbreak
- mcmmo.ability.archery.archerylimitbreak
- mcmmo.ability.swords.swordslimitbreak
- mcmmo.ability.swords.stab
Notes:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.
With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.
I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.
I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
Version 2.1.25
Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future
Rank 1 of Catalysis & Concoctions are now available at level 0 by default (update skillranks.yml or delete it to regen a new one)
NOTE: The change to shake was to make mcMMO more compatible with plugins that spawn entities with large amounts of HP
Version 2.1.24
Fixed an exploit where you could clone inventories
Version 2.1.23
Fixed a bug with Double Drops for Mining (Update your configs instructions below)
Fixed a 7 year old bug where damage in mcMMO from SkillBs was potentially getting reduced by damage reduction TWICE
Fixed a bug where killing entities with Rupture would not properly credit you as the killer
Fixed a bug where Serrated Strikes was applying Rupture twice
Players will now be ejected from Minecarts if they cast their fishing rod (anti-afk)
Many nerfs to Rupture, its now much more reasonable and not very useful against Protection IV opponents
Rupture's strength is now related to your equipped Sword
Rupture will no longer be applied if the target is blocking, this doesn't prevent existing bleed damage from occurring though.
Wolf's Rupture has strength equivalent to a Stone Sword
Only Diamond swords will have bonus rupture damage at Rank 4
Rupture damage is cut in half for weapons below Diamond in quality, if the weapon is wooden, the damage is cut in half again.
Swords below Diamond quality will have their tick duration drastically reduced
Rupture damage is reduced by 25% on players if they are wearing Full Armor (can be any type)
Note: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.
NOTE: Here's what your Double_Drop entries in Config.yml for Mining should look like
https://paste.gg/p/anonymous/dcd06f1215844311b4f2225f200090d1
IMPORTANT: Version 2.1.22 which came before this had a similar fix for Herbalism, instructions on how to fix your Herbalism Double Drops can be found here
https://www.spigotmc.org/resources/official-mcmmo.64348/update?update=269868
NOTE: Due to the nature of these fixes, Fortune enchants now work with Double/Triple drops
Version 2.1.22
Less aggressive spam click protection on Fishing
Updated Hungarian file for missing entries related to Fishing messages (credit: andris155)
Added all missing flowers to Double Drop tables for Herbalism
Fixed bug where Repair Mastery was calculating player skill level incorrectly when determining bonuses
Fixed Double Drop entries for all farming crops for Herbalism
It no longer requires seeds to replant crops if you are harvesting crops with a hoe (will still consume seeds if you aren't)
NOTE: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.
NOTE: Here's what your Double_Drop entries in Config.yml for Herbalism should look like: https://paste.gg/p/anonymous/8d8db4ac69bd495fa48a7f5190484c5e
Version 2.1.21
Improved anti-farm/anti-grinding mechanics for Rolling
When you gain XP from Rolling there is a cooldown period (60~ seconds) for gaining XP again
This XP cooldown period extends if players are taking fall damage within the cooldown period
NOTE: Roll already has a few built in measures to prevent XP grinding / abuse, those are still the same.
NOTE: Rolls still happen in the cooldown period, you just won't gain XP.
Version 2.1.20
Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
Note: The new config update is coming soon and will use a different setting, putting this out as a band-aid fix for people that don't like the new fishing exploit prevention stuff
Added a message to warn players that their next fishing attempt will result in over-fishing (Locale: Fishing.LowResources)
Version 2.1.19
Greatly Improved Fishing AFK/Exploit Detection
Fixed a bug where Fishing AFK detection did not work on a new exploit
Certain exploits for Fishing now result in players losing small amounts of hunger and durability
Players who get detected by Fishing's anti-exploit measures will no longer get vanilla rewards from Minecraft
**Note: Previously if mcMMO detected you abusing Fishing it just switched you over to vanilla Minecraft fishing rewards, this change is to help server admins who don't want players to get any kind of reward from AFK fishing
Fishing now drops several hints to players if they are triggering the exploit detection
**Note: Not all types of exploit detection will warn players, this is just to prevent legitimate fishers from being confused by the aggressive exploit detection.
Added messages to warn players about fishing in the same spot (Locale: Fishing.Scarcity)
Added messages to warn players who exploit in order to catch fish unusually fast (Locale: Fishing.Scared)
Added messages to warn players about casting the fishing rod too often (Locale: Fishing.Exhausting)
Version 2.1.18
You will need to add Kelp to your experience.yml file for this fix to be fully functional
Breaking Kelp will now properly count its XP
Added "Kelp" to experience.yml (Kelp is actually made up of two blocks mixed together)
It is recommended that Kelp and Kelp_Plant have the same XP value in experience.yml
mcMMO will now calculate XP for plants that are taller than naturally allowed (Cactus above 3 block height, etc)
Version 2.1.17
Fixed a logic error that resulted in Drowned giving no XP
Fixed a bug that resulted in mob spawner entities to not be marked for no xp after being transforming into Drowned
Version 2.1.16
Breaking Kelp should now count the whole plant for XP
Spawned Mobs that are not supposed to award XP will no longer reward XP once transformed (ie: drowned)
Version 2.1.15
Fixed a bug where a max rank of Fuel Efficiency would cause its benefits to be lost
Version 2.1.14
Added a config option to toggle double drops for Silk Touch pickaxes (advanced.yml "Skills.Mining.DoubleDrops.SilkTouch"
Mycelium removed from Woodcutting XP tables (because its soil!)
Kelp added to Herbalism XP tables
mcMMO now flags blocks moved by piston as not natural to prevent automated XP farms
Fixed a bug where Fuel Efficiency was way too good
Fixed a display issue with Fisherman's Diet
Fuel Efficiency now uses the rank system
Removed Fuel Efficiency config options in advanced.yml
Added Tropical Fish, Raw Cod, Raw Salmon to the list of foods that benefit from Fisherman's Diet
Version 2.1.13
Fixed a bug where Archery's Arrow Retrieval was using the wrong permission node
Version 2.1.12
Salvage config entries are no longer case sensitive
Fixed a bug where Fishing was not rewarding vanilla XP orbs
Version 2.1.11
Fixed a bug where Rupture was using the wrong permission node (new permission node: mcmmo.ability.swords.rupture)
Version 2.1.10
Fishing command did an oopsie
Endstone now gives the same XP as Stone (update your experience.yml)
Version 2.1.9
Fixed a bug where grabbing the version of WG would throw classnotdefined errors
Version 2.1.8
mcMMO now checks for WG 7 before attempting to use the WG API
Made some optimizations for our WG integration
Fixed a bug where Bite chance for Master Angler was displaying too many decimal places
Fixed a bug where Abilities didn't check for permission nodes before activating
MaxBonusLevel now has specific entries for Standard and Retro in advanced.yml
MaxBonusLevel for Critical Strikes changed from 75/750 to 100/1000
MaxBonusLevel of Dodge changed from 80/800 to 100/1000
MaxBonusLevel of Rupture changed from 20/200 to 100/1000
MaxBonusLevel of Counter Attack changed from 60/600 to 100/1000
Version 2.1.7
Fixed an almost 6 year old bug where Salvage materials did not have a defined material count so they defaulted to 2 (which could lead to shovels giving back more diamonds than normal)
Added spam detection for Unarmed's bonus damage and disarm
Corrected an error where master angler for retro only required level 150 instead of 500 (update your skillranks.yml)
Fixed a bug where Players could see hidden party members in the party member listings
(API) Added addXpFromBlocks to ExperienceAPI to help make adding XP for a player easier
(API) Added addXpFromBlocksBySkill to ExperienceAPI to help make adding XP for a player easier
(API) Added addXpFromBlock to ExperienceAPI to help make adding XP for a player easier
(API) Added addXpFromBlockBySkill to ExperienceAPI to help make adding XP for a player easier
Version 2.1.6
Fixed a bug where Arcane Salvage could never fail
Recolored some lines in the locale related to failure from white to red
Fixed a bug where Salvage was giving back too many resources
SubSkillFailure renamed to SubSkillFailed in config.yml
SubSkillFailed now sends copies to chat by default
SubSkillFailed no longer sends messages to the action bar by default
Version 2.1.5
mcMMO no longer ignores cancelled events relating to the player left or right clicking
Version 2.1.4
Fixed a bug where Alchemy didn't gain XP
Fixed a bug where Archery gained XP from mob spawned entities
Fixed a display bug with Roll on /acrobatics command
Fixed a display bug for bite chance on Fishing
Fixed a display bug for treasure drop chances on Fishing
Fixed a display bug for Arcane Forging on Repair
Fixed a display bug for Super Repair on Repair
Fixed a display bug for Repair Mastery on Repair
Fixed a display bug for Second Smelt on Smelting
Repair Mastery now uses a rank system
Super Repair now uses a rank system
Changed the stat for bite chance to be more clear that its additive chance
Fixed Styling for the /salvage command
Temporarily disabled Flux Mining
Removed XP from entities that target endermite to prevent easy exploitation (Credits to TheBentoBox for the tip!) [Can be turned off in experience.yml]
Fixed a bug where static chance skills like Arcane Salvage were using incorrect calculations for success
Advanced Salvage now uses a rank system
Arcane Salvage now goes by your rank to determine the maximum amount of materials salvaged and is no longer percentage based
Fixed a bug where Iron Arm was checking for Iron Grip to be unlocked instead of itself
(Plugin Compatibility) mcMMO no longer ignores cancelled block place events (this is to prevent XP gains from placed blocks)
(Plugin Compatibility) mcMMO now ignores cancelled events relating to the player left or right clicking
(Locale) Changed the string for "Salvage.Ability.Bonus.1" to fit the new material recovery mechanics of Salvage
(Config) Added a toggle for the new endermite enderman xp farm fix in experience.yml "ExploitFix.EndermanEndermiteFarms"
(Config) Cleaned up some leftover 'unlocklevel' settings, this stuff is now handled in skillranks.yml
(Config) Removed Salvage.MaxPercentage
(Config) Removed Salvage.MaxPercentageChance
(Config) Added Salvage.ArcaneSalvage.MaxBonusLevel
(Config) Added Salvage.ArcaneSalvage.MaxChance
Version 2.1.3
Temporarily removed the unarmed no-item pickup feature until its fixed
Version 2.1.2
(Compatibility) mcMMO now deals custom damage type for all damage sources to be more compatible with other plugins (such as anti-cheat)
(Perks) Fixed a bug where the Lucky perk wasn't adding to success
(Skills) mcMMO will now listen to cancelled events to remove our temporary enchantments from tools
(Skills) Fixing a bug where Shake didn't calculate success correctly
(Skills) Fixed a bug where Arcane Forging didn't calculate success and failure correctly
(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly
(Skills) Fixed a bug where Flux Mining didn't calculate success correctly
(Skills) Fixed a bug where Shake didn't calculate correctly
(Skills) Fixed a bug where Pummel didn't calculate correctly
(Skills) Tree Feller now works on Mushroom Stems
(Skills) Fixed a bug where magic chance would show as null
(Skills) Fixed a bug where Trap percentages were added to Fishing even though they no longer exist
(Skills) Magic Hunter now uses a rank system
(Skills) Fixed a bug where Magic Hunter would work without treasure hunter
(Skills) As long are you are empty handed mcMMO will no longer put items into your hands
(Skills) Improved the styling on /smelting
(Skills) Iron Arm Style can now reach a bonus damage of 10 (up from 8)
(Skills) Iron Arm Style now uses a rank system
(Skills) Iron Grip now uses a rank system
(Skills) Disarm now uses a rank system
(Skills) Arrow Deflect now uses a rank system
(Skills) Flux Mining is now a passive effect when you mine ore instead of requiring a special pickaxe
(Skills) Removed the Flux Mining mcMMO Pickaxe Item
(Style) Locked skills now are styled differently in the skill command display
(Experience) Phantoms have been added to the default experience.yml with a value of 4.0 (update your config!)
(Experience) Default XP value for witch set to 0.1 instead of 0.0
(Experience) Default XP value for ender dragon set to 1.0 instead of 0.0
(Style) Added @ symbol styling for hover tooltips to the locale
(Style) Added the skill names in the skill commands display to the locale so it can now be edited and styled
(Experience) Renamed Grass to Grass_Block in treasures.yml to allow grass to give items again (update your configs manually or delete to regen)
(Experience) Wood blocks now give XP and are affected by Tree Feller (6 sided bark blocks)
(API) Moved XPGainReason from skills to experience package
(API) Added XpGainSource for tracking sources of XP
(API) You can now specify XpGainSource when adding xp to players
(Config) The Extra Stats option for XP bars now overrides the setting for updating XP bars every time XP is gained
(Config) Added an option for Party XP gains to not update XP bars
(Config) Added an option for Passive XP gains to not update XP bars (smelting/brewing)
(Config) Added warnings if mcMMO finds a MaxBonusLevel of 0 for any skill that incorporates RNG
(Config) Removed config options for Iron Arm
(Config) Removed the options related to the Flux Mining Item
(Config) Second Smelt has a max activation chance of 50% instead of 100% (you can update your configs or gen new ones to get this change)
Version 2.1.1
= Fixed an issue where excavation wasn't using the correct permission node
= Added protection against AFK fishing
= Acrobatics now uses much better anti-exploit detection
Version 2.1.0
+ mcMMO now features XP bars! Configurable in experience.yml
+ Locale files now support & codes for colors and formatting!
+ Prevented exploits involving blocks made from entities (snowmen, etc..)
+ Added JSON integration to all Skill Commands
+ Added config setting to enable or disable old mcMMO skill scaling (General.RetroMode) this is on by default for existing installs
+ You can now disable specific skills in coreskills.yml without the need for permissions
+ Added links to mcMMO related websites to various commands
+ Certain elements of mcMMO's UI have been restyled
+ Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
+ You can now disable mcMMO completely for specific worlds via world_blacklist.txt in /plugins/mcMMO/
+ (WorldGuard) mcMMO now supports worldguard, you can use the flags "mcmmo" and "mcmmo-xp" on regions (they default to on unless otherwise specified)
! (Scoreboards) Scoreboards are now disabled by default, I don't like them. You can turn them back on in config.yml
+ (Sounds) Rolling now plays a sound (Graceful Roll has a different sound :) )
+ (Sounds) Activating Super abilities plays a sound (other plays can hear this)
+ (Sounds) Skill Unlock Notifications have sounds
+ (Sounds) Readying a tool for a super ability now plays a sound
+ (Sounds) Bleed DOT now plays a sound
+ (Experience) mcMMO now notifies you when you progress in a skill!
+ (Experience) Coral (blocks) now give Mining XP
+ (Experience) Coral (plants) now give Herbalism XP
+ (Experience) Blue Ice now gives Mining XP
+ (Experience) Dolphins now give combat XP
+ (Experience) Drowned mobs now count towards combat XP
+ (Experience) You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (experience.yml)
+ (Events) Starting an XP event will now use the title API (toggle this in advanced.yml)
+ (Sound) Volume and Pitch of sounds can now be configured in the new sounds.yml file
+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
! (Skills) Taming's Gore now uses Rupture Rank 1 for its DoT calculations
! (Skills) Sword's Bleed has been renamed to Rupture
! (Skills) Sword's Rupture no longer has an internal hard coded limit
! (Skills) Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
! (Skills) Sword's Rupture now ticks four times as fast
! (Skills) Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
! (Skills) Sword's Rupture will now deal lethal damage
= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
! (Skills) Sword's Rupture now has a max chance to proc of 33% instead of 70%
! (Skills) Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer! The base damage for Bleed has been increased as well (update your advanced.yml admins)
! (Skills) Sword's Rupture no longer triggers invincibility frames when damaging your opponent
= (Skills) Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
+ (Skills) Ability Lengths now have a default skill cap at which they stop increasing in length, configurable in advanced.yml (endurance perks extend this limit)
+ (Skills) Added a new subskill to some skills 'Understanding The Art' this adds nothing new, but tracks benefits that increase together that seemed unrelated, which was previously a bit obfuscated.
+ (Skills) Tool alerts now are sent to the Action Bar
+ (Skills) Super Ability activation alerts are now sent to the Action Bar
+ (Skills) Certain Skill messages are now sent to the Action Bar
+ (Skills) Added some missing information to skill stats
+ (Config) Skill Rank requirements are now defined in skillranks.yml you cannot add or remove ranks from this file
+ (Config) Added option to use SSL for MySQL in config.yml
+ (Config) Added option to disable the new URL links to config.yml
+ (Config) New config file added coreskills.yml
+ (Config) Added rank settings for the new Woodcutting skill
+ (Config) Added configurable parameters for the new Tree Feller
+ (Config) Added retro toggle for Tree Feller
+ (Config) Added toggle to disable all scoreboards
+ (Chat) Added ability for admins to spy on party chat (off unless toggled on)
+ (Commands) Added new info command /mmoinfo or /mcinfo
+ (Commands) Added toggle command /mcchatspy
+ (API) Added many missing SubSkills to SubSkillType class
+ (Permissions) Added permission node mcmmo.commands.mcchatspy & mcmmo.commands.mcchatspy.others
+ (Permissions) Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
+ (Permissions) Added mcmmo.commands.mmoinfo for the new mmoinfo/mcinfo command
! (Permissions) Call of the wild now uses mcmmo.ability.taming.callofthewild instead of mcmmo.ability.taming.callofthewild.all
+ (Locale) Added locale strings for new Woodcutting abilities
+ (Locale) Added locale strings for mcchatspy command
+ (Locale) Added locale strings for JSON integration
+ (Locale) Added locale strings for Taming's Pummel SubSkill
+ (Locale) Added locale strings for Unarmed's Block Cracker SubSkill
- (Locale) Removed localizations with the following codes for being almost empty: id, HR_hr, et_EE, lv, lt, no, pl_PL, pt_PT, tr_TR
- (Config) Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier)
- (Config) Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier)
= (Events) Fixed bug where XP rate could be a negative number
= (Experience) Fixed a bug where you could set a players levels into the negative and bad things would happen
= (Plugin Compatibility) mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
= (Items) Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
= (Skills) Added missing mushroom blocks to experience.yml defaults
= (Skills) Tridents will no longer be considered unarmed
= (MySQL) You can now inspect offline players
= (MySQL) When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
= (Commands) '/mcMMO help' no longer displays the other/special commands category to players lacking permissions
+ (Party) Parties can now have size limits (configurable in config.yml), party size is unlimited by default
+ (Party) You can now turn on Friendly Fire for parties in config.yml
+ (Debug Stick) The Debug stick can now tell you about properties of a block related to Excavation
! (Deaths) Fixed the bug where mob names would be replaced by hearts
! (Experience) The XP values of fish are now based on their rarity and have been drastically changed
! (Experience) Skills now start at level 1 (configurable in advanced.yml)
! (Item) Improved some of the messages sent to the player regarding the Chimaera Wing
! (Party) Party member list will only include members of the party that you can see (aren't vanished)
! (Skills) Excavation Treasure Hunter is renamed to Archaeology
! (Skills) Swords no longer require blocking with a shield to trigger counter attacks
! (Skills) Stripping wood and right clicking on stripped wood will no longer ready your Axe
! (Skills) Some skill level rank requirements have changed
! (Skills) Green Thumb now uses a rank system
! (Skills) Farmer's Diet & Fisherman's Diet now use a rank system
! (Skills) Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
! (Skills) mcMMO skills will now be on a scale from 1-100 instead of 0-1000 (for existing mcMMO installs this is opt-in and off by default)
! (Skills) Skill Super Powers now use a rank system, almost all of them unlocking first at level 10
! (Skills) Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
! (Skills) Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
! (Skills) Woodcutting's Double Drop subskill is now named Harvest Lumber
! (Skills) Archery's Skill Shot now uses a rank system
! (Skills) Swords' Bleed now uses a rank system
! (Skills) Swords' Counter Attack now uses a rank system
! (Skills) Axe's Axe Mastery now uses a rank system
! (Skills) Axe's Impact now uses a rank system
! (Skills) Herbalism's Farmer's Diet now uses a rank system
! (Skills) Herbalism's Green Thumb now uses a rank system
! (Skills) Shake now uses a rank system
! (Skills) Flux Mining now uses a rank system
! (Skills) Removed traps from fishing
! (Skills) Dodge now uses a rank system
! (Skills) Arrow Retrieval now uses a rank system
! (Skills) Axes' Critical Strikes now uses a rank system
! (Skills) Axes' Greater Impact now uses a rank system
! (Skills) Taming's Beast Lore now uses a rank system
! (Skills) Taming's Gore now uses a rank system
! (Skills) Taming's Call of the Wild now uses a rank system
! (Skills) Taming's Pummel now uses a rank system
! (Kraken) Removed everything involving the kraken
= (Skills) Shake now sends custom damage types for better nocheat compat
! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
! (Config) Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect
! (Config) Swords.Counter in advanced.yml is now Swords.CounterAttack
! (Config) Archery.Retrieve in advanced.yml is now Archery.ArrowRetrieval
! (Config) Axes.CriticalHit in advanced.yml is now Axes.CriticalStrikes
! (Config) Archery's Skill Shot now uses RankDamageMultiplier for its damage bonus calculations
! (Config) Axe's Axe mastery now uses RankDamageMultiplier for its damage bonus calculations
! (Permissions) Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
! (Permissions) Fast Food Service permission node renamed to mcmmo.ability.taming.fastfoodservice
! (Permissions) Counter Attack permission node renamed to mcmmo.ability.swords.counterattack
! (Permissions) Arrow Deflect permission node renamed to mcmmo.ability.unarmed.arrowdeflect
! (Permissions) Iron Arm Style permission node renamed to mcmmo.ability.unarmed.ironarmstyle
! (Permissions) Remove all mob health bar permissions, this is no longer a per-player setting.
! (Commands) Removed the mobhealthbar command, this is no longer a per-player setting.
! (Locale) The descriptions of a few skills have changed
! (Locale) Removed redundant information from some skill names and descriptions en_US (other locales will need to be updated)
! (Locale) SubSkill locale keys are now located at {ParentSkill}.SubSkill.SubSkillName
! (Locale) Super Abilities no longer have (ABILITY) in their Skill.Effect strings
! (API) mcMMO is now built against Spigot-API instead of Bukkit
! (API) Moved a lot of methods from SkillCommand to SkillUtils
! (API) SkillType is now PrimarySkillType
! (API) SecondarySkill is now SubSkillType
! (API) AbilityType is now SuperAbilityType
! (API) SecondaryAbilityEvent is now SubSkillEvent
! (API) SubSkillType has had many helpful methods added to it
! (API) GREEN_THUMB_PLANT & GREEN_THUMB_BLOCK are replaced by GREEN_THUMB
! (Code) Refactored some unreadable code relating to SecondaryAbilityType activation in SkillUtils
Version 2.0.0
= Fixed an interaction between Tree Feller and Stripped Wood
! Fireworks no longer fire by default for ability activation/deactivation
! Website has been changed and the MOTD string relating to it reflects this
! Discord link added to mcMMO command
! Updated misc strings relating to mcMMO
Version 1.5.05-SNAPSHOT
Version 1.5.04
+ Added option to config.yml to control mcMMO generated sound volume
+ Added option to config.yml to truncate existing player skill levels that exceed the skill level cap
+ Falling blocks persist mcMMO natural data
= Woodcutting double drops correctly identify acacia and dark oak logs
= Skill Reset command now correctly identifies arguments
= Hylian Treasure config options are now actually used
= Child skills now use parent skills configured skill caps properly
= Auto Update config now properly works
! Item dropped from blocks now drop from the center
! Potions Config updated for 1.9
! Flux mining now simulates a block break event for other plugins to act upon
! Zombie Pigmen spawned from nether portals are now considered spawner mobs
! Flux Pickaxe lore now appends to existing lore as opposed to replacing it
! Party chat no longer displays colors when logged in server console
- Treefeller no longer lowers exp for big trees
- No longer supports 1.8 :(
- Removed plugin metrics
Version 1.5.03
= Fixed bug where absorption hearts could be attacked by allied players
= Fixed bug where new forms of stone would drop the wrong type when mined with Silk Touch
= Fixed bug where blocks would not get tracked correctly when using sticky pistons and slime blocks in certain situations
= Fixed bug where config value for Daze damage was ignored
= Fixed UUID updater to not lose data on errors
= Fixed bug where uuid update could result in large amounts of user data being deleted
= Fixed bug where custom potions were missed in potion stage calculation
= Fixed piston dupe bugs permanently
= Fixed bug involving user name changes
= Fixed old user purge to properly calculate months
= Fixed bug where Repair would incorrectly check items
= Fixed bug where apostrophes in locale files would not read correctly
= Fixed bug where treasure data was limited to 255 instead of Short.MAX_VALUE
! Moved more user loading calculations to async loading thread to reduce lag on login
Version 1.5.02
+ Added option to config.yml for Chimaera Wings to stop using bed spawn points
+ Added option to config.yml to let non-tools in hand count as unarmed
+ Added option to experience.yml to control XP gained by killing bred animals
+ Added support for 1.8 mobs and features
= Fixed bug where no Mining XP was granted when Flux Mining was successful
= Fixed bug with UUID conversions in Flatfile
= Fixed a couple Dupe bugs that were introduced recently
= Fixed bug where MobHealthbarTypes were not saved between server restarts
! Changed Flux Mining mechanics. In order to use the ability, you need to infuse a pickaxe with furnace powers first.
! Scoreboard tips are only shown a couple of times to the player, instead of once per login session
! Changed Archery distance multiplier to be configurable
! Archery distance XP bonus cannot exceed indefinitely anymore
Version 1.5.01
+ Added new child skill; Salvage
+ Added UUID support!
+ Added SQL connection pooling and async loading!
+ Added the long awaited Diminished Returns feature
+ Added new feature to Herbalism. Instantly-regrown crops are protected from being broken for 1 second
+ Added option to config.yml to show the /mcstats scoreboard automatically after logging in
+ Added option to config.yml for Alchemy. Skills.Alchemy.Prevent_Hopper_Transfer_Bottles
+ Added option to config.yml for Scoreboards, display "Ability" instead of ability names on the scoreboards
+ Added options to experience.yml for Dirt and Sand variations
+ Added support for `MATERIAL|data` format in treasures.yml
+ Added API to experience events to get XP gain reason
+ Added API to check if an entity is bleeding
+ Added API to ExperienceAPI to get the amount of XP needed for a level
+ Added API class SkillAPI used to get a list of valid skill names
+ Added API events for hardcore features, McMMOPlayerPreDeathPenaltyEvent, McMMOPlayerStatLossEvent and McMMOPlayerVampirismEvent
+ Added API to ExperienceAPI to specify if XP can be shared
+ Added options to tools.yml and armor.yml config files to set a pretty repair material name
+ Added full support for repairables in tools.yml and armor.yml config files
+ Added magical mod config file import command, for Cauldron 1.7+. Check wiki for usage
+ Added particle effects and sounds to "Call of the Wild" (Taming)
+ Added summon length to "Call of the Wild". Summons will now commit suicide after their lifespan expires
+ Added feature which makes tamed wolves attack a target shot by the owner
= Fixed bug where pistons would mess with the block tracking
= Fixed bug where the Updater was running on the main thread.
= Fixed bug when players would use /ptp without being in a party
= Fixed bug where player didn't have a mcMMOPlayer object in AsyncPlayerChatEvent
= Fixed bug where dodge would check the wrong player skill level
= Fixed bug which causes /party teleport to stop working
= Fixed bug where SaveTimerTask would produce an IndexOutOfBoundsException
= Fixed bug where Alchemy would not fire BrewEvents
= Fixed bug with setting custom names and lore in treasures config
= Fixed bug which would cause a NullPointerException with getFlowerAndGrassXp()
= Fixed bug which could cause and SQLException regarding the connection property 'maxReconnects'.
= Fixed bug where falling blocks were incorrectly tracked
= Fixed bug where items would get deleted when in Berserk with a full inventory
= Fixed bug where the console would not correctly show party chat colors
= Fixed bug where party chat was using non thread safe methods
= Fixed bug where Blast Mining unlock levels could be to high in certain occasions
= Fixed bug where Blast Minings ability "Demolition Expert" would not work
= Fixed bug where Repair_Material_Quantity wasn't read in mod config files
! Changed SecondaryAbilityEvent to implement Cancellable and it now gets fired for damage related secondary abilities
! Changed the way mcMMO handles bonus damage, updated for the new damage event API
! Changed player data saving. Save tasks are now asynchronous
! Vanished players no longer get hit by AoE effects
! Changed Alchemy config option 'Prevent_Hopper_Transfer' renamed to 'Prevent_Hopper_Transfer_Ingredients'
! Changed Alchemy XP distribution. XP is granted based on the stage of the potion.
! Changed behavior of the Blast Mining ability "Demolition Expert"; now only decreases damage for the ability user
! Updated for new getOnlinePlayers() behavior
! Updated for new blocks and entities
! Changed McMMOPlayerDeathPenaltyEvent to get fired after hardcore penalty calculations, use McMMOPlayerPreDeathPenaltyEvent for old behavior
! Moved Refresh_Chunks setting from hidden.yml to config.yml
- Removed salvage ability from Repair, salvage has it's own (child) skill now
Version 1.5.00
+ Added Podzol & Red Sand to Excavation
+ Added Hardened Clay, Stained Clay, and Packed Ice to Mining blocks
+ Added Acacia and Dark Oak to Woodcutting blocks
+ Added Salmon, Clownfish, and Pufferfish to Fishing XP
+ Added new flowers and grasses to Herbalism XP
+ Added option to config.yml which allows players to always catch fish, even when a treasure is found
+ Added option to config.yml to override vanilla Minecraft treasures
! Fishing XP now depends on the type of fish.
! Woodcutting XP in experience.yml and Woodcutting double drops in config.yml now use the tree species names. Oak is now Generic, and Spruce is now Redwood.
! Red_Rose was replaced by Poppy, and so the key in experience.yml has been updated accordingly.
- Removed deprecated permission nodes
- Removed "Treasure found!" message
Version 1.4.08
+ Added a new skill; Alchemy. Special thanks to EasyMFnE for creating this!
+ Added SecondaryAbilityType enum, and new SecondaryAbilityWeightedActivationCheckEvent, fired when a secondary ability checkes its activation chances
+ Added the possibility to gain experience when using Fishing "Shake"
+ Added config options to disable various sound effects
+ Smelting now works with custom ores - add smelting XP value to blocks.yml, or it will default to 1/10th of normal XP.
+ Added automatic cleanup of backups folder.
+ Added bypass permission for finding Fishing traps
+ Added level threshold settings to hardcore modes. When a players skill level is below this threshold, they will not lose any stats
+ Added party alliances, two parties can now team up. Allies share party chat and cannot harm each other.
+ Added new experience bonus perk 'mcmmo.perks.xp.10percentboost.<skillname>' multiplies incoming XP by 1.1
+ Added new experience bonus perk 'mcmmo.perks.xp.customboost.<skillname>' multiplies incoming XP by the boost amount defined in the experience config
+ Added Ender Dragon, Wither, and Witch to combat experience multipliers - they do not give XP by default
+ Added support for multiple mod config files, naming can be done as either armor.<modname>.yml or <modname>.armor.yml
+ Added config options to configure the items used in "Call of the Wild"
+ Added config option to configure the database command cooldown
= Fixed bug where healthbars wouldn't display if skills were disabled
= Fixed bug with "Call of the Wild" entities despawning
= Fixed bug with updating (very) old user data.
= Fixed bug with checking maximum durability of mod items.
= Fixed exploit involving Call of The Wild.
= Fixed bug where LeafBlower permissions were ignored
= Fixed bug with toggle commands not properly displaying the success message.
= Fixed IllegalArgumentException caused by an empty Fishing treasure category
= Fixed bug with Salvage not reading the config value for the anvil material.
= Fixed exploit where you could receive smelting XP for improper items
= Fixed bug where the Unbreaking enchantment was ignored when using "Super Breaker" or "Giga Drill Breaker"
= Fixed bug which prevented players from gaining Acrobatics XP when the setting 'Prevent_XP_After_Teleport' was set to false
= Fixed bug where cooldown donor perks were reducing more than expected
= Fixed bug where disabling hardcore mode for specific skills didn't work
= Fixed bug which caused the backup cleanup to delete old backups while it should have kept those
= Fixed bug where party chat broke if the display name contained special characters
= Fixed bug where `/addlevels all` and `/skillreset all` didn't work
= Fixed bug which made it possible to gain XP by taming the same horse multiple times, if a player "untamed" that horse
= Fixed bug where some horses summoned with "Call of the Wild" were unable to jump
= Fixed bug where the /ptp request expiration time was checked wrongly - preventing players from using the command
= Fixed bug where Hylian Luck was broken
= Fixed bug where Snow would never drop treasures
= Fixed issues with commands giving away vanished players.
= Fixed bug where the Repair lucky perk would increase the Arcane Forging downgrade chance, instead of decreasing it
! Changed party system. Parties now have XP and Levels. Party features such as party teleport and party chat have to be unlocked before they can be used by the party members
! Changed appearance of party member list. Gold = party leader, White = online, Gray = offline, Italic = not nearby
! Updated localization files
! Changed the appearance of /mcmmo commands
! Changed AxesCritical to CriticalHit in config file
! Changed several secondary ability permissions(deprecated versions still exist)
! Changed /ptp config setting, Commands.ptp.Confirm_Required is now Commands.ptp.Accept.Required
! Changed config validation for UnlockLevels, they can now also be 0
! Changed config validation for Rank_Levels, successive Ranks can now be less than or equal to each other
! Changed default amount of XP gained from mining Quartz Ore. From 250 to 100 XP.
! Changed Acrobatics config setting, Skills.Acrobatics.Prevent_XP_After_Teleport is now Skills.Acrobatics.XP_After_Teleport_Cooldown
- Removed /stats alias for /mcstats
Version 1.4.07
+ Added XP boost to Acrobatics when wearing Boots of Feather Falling
+ Added SQL Database can now recover from a dropped connection without losing data. (Thanks Riking!)
+ Added more tiers to Fishing, Repair and Smelting!
+ Added Carrot on a Stick and Flint & Steel to repair.vanilla.yml
+ Added horses to the "Shake" ability
+ Added ability to summon horses via "Call of the Wild" using apples
+ Added XP gain to Taming for horses
+ Added new permission nodes to allow more control over Taming and "Call of the Wild"
+ Added new experience.yml config file! Moved all experience related settings from config.yml to experience.yml
+ Added support for EXPONENTIAL formula curves to experience.yml
+ Added new /mcconvert command to convert players levels and experience from one formula curve to another.
+ Added snow to Excavation blocks
+ Added new experience curve option. Cumulative curve, calculates experience needed for next level using power level.
+ Added extra settings to config.yml for "Call of the Wild" (Taming)
+ Added a 5 second cooldown after teleporting before Acrobatics XP can be earned. Plus a config option to disable
+ Added new API methods to ExperienceAPI to get a players rank on the leaderboards
+ Added new McMMOPlayerDeathPenaltyEvent, fired when a player dies and would lose levels
+ Added new McMMOPlayerLevelChangeEvent, fired when a players level changes
+ Added new McMMOPlayerLevelDownEvent, fired when a player loses levels
+ Added ability to give custom names to items in treasures.yml - use the key "Custom_Name" to set, expects a string.
+ Added ability to give lore to items in treasures.yml - use the key "Lore" to set, expects a list of strings.
+ Added Quartz and Name Tags to the default Excavation treasures
+ Added a warning message if the server is running NoCheatPlus without CompatNoCheatPlus
+ Added cooldown to commands with heavy database access to prevent denial of service
+ Added /mcscoreboard keep, to keep the scoreboard up forever
+ Added Rainbow Mode to scoreboards
+ Added new /mccooldowns command to show all ability cooldowns
+ Commands may now both print text and display a scoreboard
+ Killing a custom entity will automatically add it to the custom entity config file with default values.
= Fixed bug which allowed players to bypass fishing's exploit prevention
= Fixed bug where FakeEntityDamageByEntityEvent wasn't being fired
= Fixed bug with "Skull Splitter" not finding the locale string
= Fixed issue where locale strings could cause the scoreboard header to be longer than 16 characters.
= Fixed a bug with "Beast Lore" when the entity had no owner but was tamed.
= Fixed a bug where AbilityDeactivateEvent would throw an error if the player logged out before his ability ran out.
= Fixed a bug where LevelUpEvent would be called for an offline player.
= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
= Fixed a bug where squid were not awarding XP.
= Fixed a bug where Combat XP was granted within 5 seconds for respawned players
= Fixed a bug where wrong feedback messages were being send when using a command on an offline player
= Fixed a bug where players were able to gain Herbalism XP in mine carts, even though Prevent_AFK_Leveling was enabled
= Fixed a bug where players would get hit by fireworks if they leveled up while in a boat
! Changed Fishing "Treasure Hunter" and "Magic Hunter" drop percentages
! Changed format of mod config files. (blocks.yml, tools.yml, armor.yml and entities.yml) **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
! Changed format of treasures.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
! Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
! Changed default XP multiplier for repairing shears
! Changed "Shake" drops for Witches. They no longer drop water bottles, since they no longer drop them in Vanilla.
! Changed fishing exploit prevention, by default it will no longer send global sounds, effects and messages.
! Changed Hardcore modes, they will also subtract experience
! Changed various values to double in advanced.yml for the sake of consistency.
! Nerfed Fishing "Master Angler" (removed skill level based bonus) and also made the modifiers configurable
! Nerfed Archery damage to eliminate constant one-hit kills.
! Changed the way Repair hands out XP, also added config options to control Repair XP
! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
! Hardcore modes can now be toggled for each skill individually
! Vampirism can now be enabled without having Skill Death Penalty enabled
! Admin and Party chat prefixes are now customizable
! Changed the color of party leader names in Party chat
! Improved "Tree Feller" algorithm (Thanks Riking!)
! Improved AFK Acrobatics prevention mechanism
! Improved profile saving
! Improved partial name matcher
! Improved update checker
! Updated localization files
! Party item share category states are now saved when the server shuts down.
! When using "Super Breaker" or "Giga Driller" abilities extra tool durability is used (again)
! Mob healthbars are automatically disabled when the plugin "HealthBar" is found
! Massively improved scoreboard handling
! Reworked scoreboard configuration (config.yml) - **you will need to update**
- The /mmoupdate command has been removed. It is replaced by /mcconvert database
- Removed Abilities.Tools.Durability_Loss_Enabled, set Abilities.Tools.Durability_Loss to 0 to disable instead.
- Removed Skills.Fishing.Shake_UnlockLevel from advanced.yml, now using Skills.Fishing.Rank_Levels.Rank_1 instead.
- Removed SpoutPlugin support
Version 1.4.06
+ Added "Ice Fishing" ability to Fishing
+ Added global scoreboards to track skill rankings (display using /mctop)
+ Added per-player scoreboard displays for the /inspect, /mcrank, /mcstats, and /<skillname> commands
+ Added tab-complete support for all commands
+ Added ability to configure drops from Shake in treasures.yml
+ Added "Master Angler" ability to Fishing.
+ Added health display for mobs during combat.
+ Added new API method to McMMOPlayerLevelUpEvent to set levels gained
+ Added new permission node for /ptp; mcmmo.commands.ptp.send (enabled by default)
+ Added configurable cooldown and warmup times when using /ptp
+ Added a new Party item share category "Misc" which contains a list of configurable items. (By default all tools and armor)
+ Added fishing exploit prevention
+ Added permission node to bypass the fishing exploit prevention
+ Added boosts to Fishing chance depending on conditions
+ Added McMMOAbilityActivateEvent and McMMOAbilityDeactivateEvent
+ Added config option to toggle the size of fireworks
+ Added config option to multiply xp gains from mob spawner mobs
+ Added multiplier to Archery XP based on bow force
+ Added information about /party itemshare and /party expshare to the party help page
+ Added option to use scoreboards for power level display instead of Spout.
+ Added permission node to prevent inspecting hidden players
+ Added SQL to Flatfile database conversion
+ Added ability to use custom database managers and convert to/from them
= Fixed bug which could cause the server to hang for a minute when checking for updates. (Thanks to Riking)
= Fixed bug where spawned arrows could throw ArrayIndexOutOfBoundsException
= Fixed bug where custom Spout titles were overwritten by mcMMO.
= Fixed bug where Nether Quartz wasn't included in Smelting or item sharing
= Fixed bug where players were able to join the same party multiple times
= Fixed displaying partial names when trying to use /ptp
= Fixed wolves from Call of the Wild only having 8 health
= Fixed bug where /party chat was not working
= Fixed bug where experience commands were adding levels to all skills when they shouldn't
= Fixed mcmmo.commands.ptp.send not being set by default
= Fixed NPE when trying to tab-complete /mctop