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Give warning when objects are too small and behave weirdly? #160

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mchlnix opened this issue Aug 11, 2023 · 1 comment
Open

Give warning when objects are too small and behave weirdly? #160

mchlnix opened this issue Aug 11, 2023 · 1 comment
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feature New feature or request foundry Concerning the level editor mostly.

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@mchlnix
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mchlnix commented Aug 11, 2023

Dario: Many objects do no damage when left in their singly, size like a block, but for example, terrain if moved and not changed in size at the start of the game will be stretched infinitely throughout the game.
It is the case with the ground, but there are cases where some pipes have the same effect if they are made smaller as they come out of the left window, they are always of magnitude 2, but if you make the pipe smaller with the mouth down and to the right at minimum give the same effect.
However, I would like to point out that the tube goes downwards if it is reduced to a minimum it does not show the mouth like the others but the base as a visible element, an element in the foreground, as if the mouth went behind differently from the others.
My advice is to lock the size to two elements the pipes, and other elements such as terrain when dragging and placing them in the work area.

@mchlnix
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mchlnix commented Aug 11, 2023

Dario: A serious bug.
Returning to the reduction of the pipes up to the mouth, they create serious bugs, so it is necessary to block them at the minimum size of two units as amplitude.

@mchlnix mchlnix added foundry Concerning the level editor mostly. feature New feature or request labels Aug 17, 2023
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