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Heaps

Heaps Feature Playground

This is a fork of the Heaps game engine and mostly used as a test bed for some advanced new features.

The features being explored are:

  • GLTF integration
  • Arbitrary collision of convex objects
  • Rigid body dynamics
  • Anything I need to support the above, or otherwise interests me

The project is mostly defunct at this point. Future work will be done on a new Haxe based 3D engine. However if anyone stumbles on this and is interested in trying to integrate this into mainline Heaps let me know.

Heaps Homepage

Original Heaps Readme Below:

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: nicolas@haxe.org

Project files for Visual Studio Code are also generated.

Get started!

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Fork of the Heaps game engine

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