Heaps Feature Playground
This is a fork of the Heaps game engine and mostly used as a test bed for some advanced new features.
The features being explored are:
- GLTF integration
- Arbitrary collision of convex objects
- Rigid body dynamics
- Anything I need to support the above, or otherwise interests me
The project is mostly defunct at this point. Future work will be done on a new Haxe based 3D engine. However if anyone stumbles on this and is interested in trying to integrate this into mainline Heaps let me know.
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on:
- HTML5 (requires WebGL)
- Mobile (iOS, tvOS and Android)
- Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
- Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
- Flash Stage3D
Ask questions or discuss on https://community.heaps.io
Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby
In order to compile the samples, go to the samples
directory and run haxe gen.hxml
, this will generate a build
directory containing project files for all samples.
To compile:
- For JS/WebGL: run
haxe [sample]_js.hxml
, then openindex.html
to run - For HashLink: run
haxe [sample]_hl.hxml
then runhl <sample>.hl
to run (will use SDL, replace-lib hlsdl
by-lib hldx
in hxml to use DirectX) - For Flash: run
haxe [sample]_swf.hxml
, then open<sample>.swf
to run - For Consoles, contact us: nicolas@haxe.org
Project files for Visual Studio Code are also generated.