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updated configs
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mcstfuerson committed Mar 15, 2023
1 parent bb9279d commit 8e1ba09
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Showing 2 changed files with 29 additions and 10 deletions.
21 changes: 20 additions & 1 deletion OblivionReloaded/Shadows/ShadowPointLights.ini
Expand Up @@ -3,7 +3,7 @@ iShadowLightPoints=12
iShadowCullLightPoints=18
fShadowObjectScanRadius=0.75
fShadowLightRadiusMin=256
fShadowLightRadiusMax=1100
fShadowLightRadiusMax=1200
fShadowCullLightRadiusMin=127
fShadowCullLightRadiusMax=255
bEnabled=1
Expand Down Expand Up @@ -105,3 +105,22 @@ fShadowLightRadiusMax=1024
fShadowCullLightRadiusMin=127
fShadowCullLightRadiusMax=255
fShadowObjectScanRadius=0.75
bEnabled=1
[ChorrolCastleGreatHall]
iShadowLightPoints=12
iShadowCullLightPoints=18
fShadowLightRadiusMin=512
fShadowLightRadiusMax=1100
fShadowCullLightRadiusMin=127
fShadowCullLightRadiusMax=255
fShadowObjectScanRadius=0.75
bEnabled=1
[BrumaNovaroma]
iShadowLightPoints=12
iShadowCullLightPoints=18
fShadowLightRadiusMin=256
fShadowLightRadiusMax=99999
fShadowCullLightRadiusMin=127
fShadowCullLightRadiusMax=255
fShadowObjectScanRadius=0.75
bEnabled=1
18 changes: 9 additions & 9 deletions OblivionReloaded/Shadows/Shadows.ini
@@ -1,6 +1,6 @@
[Exteriors]
Darkness =0
ShadowMapFarPlane =16384
ShadowMapFarPlane =12084
UsePostProcessing=0
UseIntervalUpdate=1
forwardNormBias=0
Expand All @@ -15,7 +15,7 @@ deferredFarConstBias=0.001
[ExteriorsNear]
Enabled =1
AlphaEnabled =0
Activators = 0
Activators = 1
Actors = 1
Apparatus = 0
Books = 0
Expand All @@ -25,8 +25,8 @@ Furniture = 0
Misc = 0
Statics = 1
Trees = 1
ShadowMapSize = 4096
ShadowMapRadius = 4096
ShadowMapSize = 2048
ShadowMapRadius =3072

[ExteriorsFar]
Enabled =1
Expand All @@ -41,8 +41,8 @@ Furniture = 0
Misc = 0
Statics = 1
Trees = 1
ShadowMapSize = 4096
ShadowMapRadius =16384
ShadowMapSize = 2048
ShadowMapRadius =12288

[ExteriorsSkin]
Enabled =1
Expand All @@ -57,7 +57,7 @@ Furniture = 0
Misc = 0
Statics = 1
Trees = 1
ShadowMapSize = 4096
ShadowMapSize = 2048
ShadowMapRadius = 512

; This is like a shadow map, but it is taken from the Zenit; if disabled, effects like rain, snow, snow accumulation will no more be able to avoid precipitations under objects
Expand Down Expand Up @@ -90,7 +90,7 @@ Furniture = 0
Misc = 0
Statics = 1
Trees = 0
Darkness =1
Darkness =0.9
TorchesCastShadows = 1
ShadowCubeMapSize = 1024
UsePostProcessing=1
Expand All @@ -107,7 +107,7 @@ Doors = 1
Furniture = 1
Misc = 1
Statics = 1
Darkness =0.98
Darkness =0.88
TorchesCastShadows = 1
ShadowCubeMapSize = 1024
UsePostProcessing=0
Expand Down

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