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Merge pull request #7 from mdb/game-state
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scaffold support for historical state
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mdb committed Jul 23, 2022
2 parents 106057b + b0b4441 commit c408c6d
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Showing 5 changed files with 185 additions and 72 deletions.
4 changes: 2 additions & 2 deletions .github/workflows/main.yml
Expand Up @@ -18,7 +18,7 @@ jobs:
- name: Set up Go
uses: actions/setup-go@v2
with:
go-version: 1.17
go-version: 1.18
- name: Build
run: make
- name: Ensure unique version
Expand All @@ -35,7 +35,7 @@ jobs:
- name: Set up Go
uses: actions/setup-go@v2
with:
go-version: 1.17
go-version: 1.18
- name: Create release tag
run: make tag
env:
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2 changes: 1 addition & 1 deletion Makefile
@@ -1,4 +1,4 @@
VERSION = 0.0.7
VERSION = 0.0.8
SOURCE = ./...

.DEFAULT_GOAL := build
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2 changes: 1 addition & 1 deletion go.mod
@@ -1,3 +1,3 @@
module github.com/mdb/wordle

go 1.17
go 1.18
214 changes: 146 additions & 68 deletions main.go
Expand Up @@ -15,16 +15,17 @@ import (
)

const (
maxGuesses int = 6
wordLength int = 5
maxGuesses int = 6
wordLength int = 5
emptyGuessChar string = "*"
)

type tileColor int
type evaluation int

const (
gray tileColor = iota
yellow
green
absent evaluation = iota
present
correct
)

var (
Expand All @@ -36,80 +37,129 @@ var (
words embed.FS
)

// history homes historical data.
// TODO: While not currently used, in the future it could be saved as a
// JSON file (or perhaps pluggible backend?) to support a `wordle -statistics`
// feature that displays a visualization of historical data, or something similar-ish.
// For comparison, an example of the original statics JSON:
// {"currentStreak":1,"maxStreak":1,"guesses":{"1":1,"2":0,"3":0,"4":0,"5":0,"6":0,"fail":0},"winPercentage":100,"gamesPlayed":1,"gamesWon":1,"averageGuesses":1}
// However, history diverges from the original wordle and represents all this a
// bit differently...
type history struct {
// currentStreak is the current streak.
currentStreak int

// maxStreak is the maximum streak, historically.
maxStreak int

// games is a slice of past games played.
games []game
}

// game is the historical representation of a particular game played.
type game struct {
// id is the index identifying of the game (i.e. the first game played, the second game played, etc.).
id int

// guessCount is the total number of guesses used before game completion.
guessCount int

// success represents whether the player successfully guessed the word.
success bool

// complete represents whether a game was played until completion.
complete bool

// time represents when the game was last played.
time time.Time
}

// wordle is a word guessing game based on Josh Wardle's Wordle (https://powerlanguage.co.uk/wordle/).
// It represents an instance of the wordle game.
type wordle struct {
word string
guesses []map[string][wordLength]tileColor
in io.Reader
out io.Writer
}

func (w *wordle) displayRow(word string, colors [wordLength]tileColor) {
for i, c := range word {
switch colors[i] {
case green:
w.write("\033[42m\033[1;30m")
case yellow:
w.write("\033[43m\033[1;30m")
case gray:
w.write("\033[40m\033[1;37m")
}
in io.Reader
out io.Writer

// guesses is a slice of word guesses.
// example: []string{"BEACH", "", "", "", "", ""}
guesses [maxGuesses]string

w.write(fmt.Sprintf(" %c ", c))
w.write("\033[m\033[m")
// evaluations is a slice of slices, representing an evaluation of each character of each guess.
evaluations [maxGuesses][wordLength]evaluation

// guessIndex is the current guess index.
guessIndex int

// solution is the solution word.
solution string
}

func (w *wordle) displaySolution() {
for _, char := range w.solution {
w.displayGreenTile(char)
}

w.write("\n")
}

func (w *wordle) displayGrid(guess string, guessCount int) {
tileColors := w.getLetterTileColors(guess)
w.guesses = append(w.guesses, map[string][wordLength]tileColor{guess: tileColors})

for _, guess := range w.guesses {
for g, colors := range guess {
w.displayRow(g, colors)
func (w *wordle) displayGrid() {
for i, guess := range w.guesses {
for j, guessLetter := range guess {
switch w.evaluations[i][j] {
case correct:
w.displayGreenTile(guessLetter)
case present:
w.displayYellowTile(guessLetter)
case absent:
w.displayGrayTile(guessLetter)
}
}

w.write("\n")
}
}

func (w *wordle) displayGreenTile(char rune) {
w.write("\033[42m\033[1;30m")
w.displayOnTile(char)
}

func (w *wordle) displayYellowTile(char rune) {
w.write("\033[43m\033[1;30m")
w.displayOnTile(char)
}

func (w *wordle) displayGrayTile(char rune) {
w.write("\033[40m\033[1;37m")
w.displayOnTile(char)
}

w.displayEmptyRows(guessCount)
func (w *wordle) displayOnTile(char rune) {
w.write(fmt.Sprintf(" %c ", char))
w.write("\033[m\033[m")
}

func (w *wordle) getLetterTileColors(guess string) [wordLength]tileColor {
colors := [wordLength]tileColor{}
func (w *wordle) evaluateGuess(guess string) [wordLength]evaluation {
evaluation := [wordLength]evaluation{}

for i := range colors {
colors[i] = gray
for i := 0; i < wordLength; i++ {
evaluation[i] = absent
}

for j, guessLetter := range guess {
for k, letter := range w.word {
for k, letter := range w.solution {
if guessLetter == letter {
if j == k {
colors[j] = green
evaluation[j] = correct
break
}

colors[j] = yellow
evaluation[j] = present
}
}
}

return colors
}

func (w *wordle) displayEmptyRows(guessCount int) {
emptyGuessChars := []string{}
for i := 0; i < wordLength; i++ {
emptyGuessChars = append(emptyGuessChars, "*")
}

emptyGuess := strings.Join(emptyGuessChars, "")
emptyTileColors := w.getLetterTileColors(emptyGuess)
emptyRowCount := maxGuesses - guessCount - 1

for i := 0; i < emptyRowCount; i++ {
w.displayRow(emptyGuess, emptyTileColors)
}
return evaluation
}

func (w *wordle) write(str string) {
Expand All @@ -118,14 +168,15 @@ func (w *wordle) write(str string) {

func (w *wordle) run() {
reader := bufio.NewScanner(w.in)
solution := w.solution

w.write(fmt.Sprintf("Version: \t%s\n", version))
w.write("Info: \t\thttps://github.com/mdb/wordle\n")
w.write("About: \t\tA CLI adaptation of Josh Wardle's Wordle (https://powerlanguage.co.uk/wordle/)\n\n")
w.write(fmt.Sprintf("Guess a %v-letter word within %v guesses...\n", wordLength, maxGuesses))

for guessCount := 0; guessCount < maxGuesses; guessCount++ {
w.write(fmt.Sprintf("\nGuess (%v/%v): ", len(w.guesses)+1, maxGuesses))
for w.guessIndex = 0; w.guessIndex < maxGuesses; w.guessIndex++ {
w.write(fmt.Sprintf("\nGuess (%v/%v): ", w.guessIndex+1, maxGuesses))

reader.Scan()
guess := strings.ToUpper(reader.Text())
Expand All @@ -134,33 +185,54 @@ func (w *wordle) run() {
break
}

if len(guess) != len(w.word) {
if len(guess) != len(solution) {
w.write(fmt.Sprintf("%s is not a %v-letter word. Try again...\n", guess, wordLength))
guessCount--
w.guessIndex--
}

if len(guess) == len(w.word) {
w.displayGrid(guess, guessCount)
if len(guess) == len(solution) {
w.guesses[w.guessIndex] = guess
w.evaluations[w.guessIndex] = w.evaluateGuess(guess)
w.displayGrid()
}

if guess == w.word {
if guess == solution {
break
}

if guessCount == maxGuesses-1 {
if w.guessIndex == maxGuesses-1 {
fmt.Println()
w.displayRow(w.word, w.getLetterTileColors(w.word))
w.displaySolution()
os.Exit(1)
}
}
}

func newWordle(word string, in io.Reader, out io.Writer) *wordle {
return &wordle{
word: word,
in: in,
out: out,
// TODO: Consider configuring wordle with a 'history' that includes 'games'.
// This could allow the wordle to render with a pre-populated grid showing
// the current day's game state if the game is still in-progress and incomplete.
w := &wordle{
in: in,
out: out,
solution: word,
}
emptyGuess := ""
emptyGuessEvaluation := [wordLength]evaluation{}

for i := 0; i < wordLength; i++ {
emptyGuess = emptyGuess + emptyGuessChar
emptyGuessEvaluation[i] = absent
}

// By seeding with dummy guesses and dummy evaluations,
// displayGrid displays remaining rows with each grid rendering.
for i := 0; i < maxGuesses; i++ {
w.evaluations[i] = emptyGuessEvaluation
w.guesses[i] = emptyGuess
}

return w
}

func getWordFromFile() string {
Expand All @@ -176,6 +248,12 @@ func getWordFromFile() string {
return strings.ToUpper(strings.Split(string(data), ",")[daysSinceStart])
}

// getWordFromURL populates the wordle word via a random word chosen
// from those listed at a remote URL, rather than via the in-baked
// per-day list of wordle words.
// While it's not currently used, it could be used in the future to
// enable something like a `wordle -for-sport` feature that allows
// users to play multiple games/day "for sport."
func getWordFromURL() string {
// NOTE: this list inludes many uncommon and seemingly not-English words. Is there a better data source?
res, err := http.Get("https://raw.githubusercontent.com/dwyl/english-words/master/words_alpha.txt")
Expand Down
35 changes: 35 additions & 0 deletions main_test.go
Expand Up @@ -88,3 +88,38 @@ func TestRun(t *testing.T) {
})
}
}

func Test_evaluateGuess(t *testing.T) {
tests := []struct {
word string
guess string
expected [wordLength]evaluation
}{{
word: "seaks",
guess: "seaks",
expected: [wordLength]evaluation{correct, correct, correct, correct, correct},
}, {
word: "seaks",
guess: "beach",
expected: [wordLength]evaluation{absent, correct, correct, absent, absent},
}, {
word: "later",
guess: "beach",
expected: [wordLength]evaluation{absent, present, present, absent, absent},
}}

for _, test := range tests {
t.Run(fmt.Sprintf("the word is '%s' and the guess ie '%s'", test.word, test.guess), func(t *testing.T) {
w := &wordle{
solution: test.word,
}

evaluations := w.evaluateGuess(test.guess)
for i, eval := range evaluations {
if eval != test.expected[i] {
t.Errorf("expected '%s' to equal '%v'; got '%v'", test.guess, test.expected[i], eval)
}
}
})
}
}

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