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Particle Playground

This is a sandbox for simulating two-dimensional particle physics. It is not intended to be physically accurate to any standard, instead it is best used for interactive entertainment.

View the live example.

To-do

  • Add bin menu
  • Add physics and appearance settings presets
  • Add simulation presets
  • Fix selections
  • Improve Gui binding
  • Simulation pause/play/speed
  • Multiple integrators
  • Pan, zoom, grab(?) tools
  • Color controller UI
  • Vector controller UI
  • Preserve selection/following on merge
  • Inelastic collisions (sticky)
  • Keyboard shortcuts
  • Store user settings in LocalStorage
  • Look into using Web Workers for collider
  • Look into using Polymer
  • Use Object.observe() for Controller value watching
  • Selection polygons

Build Instructions

All source files are written in ES6 (transpiled with Babel) and Less, then bundled with Webpack.

Clone the repository and run npm install in the project directory to install development dependencies.

Use the command npm run bundle or npm run watch to build all changes or watch and rebuild as changes are made, respectively.

Open index.html in a browser (Chrome is recommended). No development server is necessary, but there is certainly no harm in using one.

License

The MIT License (MIT)

Copyright (c) 2015 Maxwell Ciotti

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A sandbox for simulating two-dimensional particle physics.

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