Skip to content

Latest commit

 

History

History
91 lines (62 loc) · 2.26 KB

File metadata and controls

91 lines (62 loc) · 2.26 KB
title short-title slug page-type browser-compat
WebGLRenderingContext: blendEquation() method
blendEquation()
Web/API/WebGLRenderingContext/blendEquation
web-api-instance-method
api.WebGLRenderingContext.blendEquation

{{APIRef("WebGL")}}

The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.

The blend equation determines how a new pixel is combined with a pixel already in the {{domxref("WebGLFramebuffer")}}.

Syntax

blendEquation(mode)

Parameters

  • mode

    • : A {{domxref("WebGL_API/Types", "GLenum")}} specifying how source and destination colors are combined. Must be either:

      • gl.FUNC_ADD: source + destination (default value)
      • gl.FUNC_SUBTRACT: source - destination
      • gl.FUNC_REVERSE_SUBTRACT: destination - source

      When using the {{domxref("EXT_blend_minmax")}} extension:

      • ext.MIN_EXT: Minimum of source and destination
      • ext.MAX_EXT: Maximum of source and destination

      When using a {{domxref("WebGL2RenderingContext", "WebGL 2 context", "", 1)}}, the following values are available additionally:

      • gl.MIN: Minimum of source and destination
      • gl.MAX: Maximum of source and destination

Exceptions

If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.

Return value

None ({{jsxref("undefined")}}).

Examples

To set the blend equation, use:

gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);

To get the blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the {{domxref("EXT_blend_minmax")}} is enabled: ext.MIN_EXT or ext.MAX_EXT.

gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true

gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{domxref("WebGLRenderingContext.blendColor()")}}
  • {{domxref("WebGLRenderingContext.blendFunc()")}}
  • {{domxref("EXT_blend_minmax")}}