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Refactor fleet missions' code | Part 09 | Defense systems rebuild #102

Merged
merged 7 commits into from
Apr 11, 2020
57 changes: 18 additions & 39 deletions includes/functions/MissionCaseAttack.php
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
<?php

use UniEngine\Engine\Includes\Helpers\Common\Collections;
use UniEngine\Engine\Modules\Flights;

function MissionCaseAttack($FleetRow, &$_FleetCache)
{
global $_EnginePath, $_Vars_Prices, $_Lang, $_Vars_GameElements, $_Vars_ElementCategories, $_GameConfig, $UserStatsData, $UserDev_Log, $IncludeCombatEngine,
$HPQ_PlanetUpdatedFields;
global $_EnginePath, $_Vars_Prices, $_Vars_GameElements, $_Vars_ElementCategories,
$_GameConfig, $UserStatsData, $UserDev_Log, $IncludeCombatEngine, $HPQ_PlanetUpdatedFields;

$Return = array();
$Now = time();
Expand Down Expand Up @@ -275,7 +276,6 @@ function MissionCaseAttack($FleetRow, &$_FleetCache)
$DefShips = $Combat['DefenderShips'];
$AtkLost = $Combat['AtkLose'];
$DefLost = $Combat['DefLose'];
$DefSysLost = $Combat['DefSysLost'];
$ShotDown = $Combat['ShotDown'];

$QryUpdateFleets = [];
Expand Down Expand Up @@ -348,45 +348,24 @@ function MissionCaseAttack($FleetRow, &$_FleetCache)
$rebuiltDefenseSystems = [];

$i = 1;
if(!empty($DefendingFleets))
{
foreach($DefendingFleets as $User => $Ships)
{
if($User == 0)
{
$DefSysLostIDs = array_keys($DefSysLost);
$DefSysLostIDs[] = -1;
if (!empty($DefendingFleets)) {
foreach ($DefendingFleets as $User => $Ships) {
if ($User == 0) {
$rebuiltDefenseSystems = Flights\Utils\Calculations\calculateUnitsRebuild([
'originalShips' => $DefendingFleets[0],
'postCombatShips' => $DefShips[0],
'fleetRow' => $FleetRow,
'targetUser' => $TargetUser,
]);

foreach($Ships as $ID => $Count)
{
if(in_array($ID, $DefSysLostIDs))
{
$Count = $DefShips[0][$ID];
$Chance = mt_rand(60, 80 + (($TargetUser['engineer_time'] >= $FleetRow['fleet_start_time']) ? 20 : 0));
$Fluctuation = mt_rand(-15, 15);
if($Fluctuation > 0)
{
$Fluctuation = 0;
}
$rebuiltDefenseSystems[$ID] = round($DefSysLost[$ID] * (($Chance + $Fluctuation) / 100));
$Count += $rebuiltDefenseSystems[$ID];
if($DefendingFleets[0][$ID] < $Count)
{
$Count = $DefendingFleets[0][$ID];
}
unset($DefSysLost[$ID]);
}
else
{
$Count = $DefShips[0][$ID];
}
if($Count == 0)
{
foreach ($Ships as $ID => $Count) {
$Count = ($DefShips[0][$ID] + $rebuiltDefenseSystems[$ID]);

if ($Count == 0) {
$Count = '0';
}
$TargetPlanet[$_Vars_GameElements[$ID]] = $Count;
if($Count < $DefendingFleets[0][$ID])
{
if ($Count < $DefendingFleets[0][$ID]) {
$UserDev_UpPl[] = $ID.','.($DefendingFleets[0][$ID] - $Count);
$_FleetCache['updatePlanets'][$TargetPlanet['id']] = true;
$HPQ_PlanetUpdatedFields[] = $_Vars_GameElements[$ID];
Expand Down Expand Up @@ -932,7 +911,7 @@ function MissionCaseAttack($FleetRow, &$_FleetCache)
'report' => $CreatedReport,
'combatResult' => $Result,
'fleetRow' => $FleetRow,
'rebuiltElements' => $rebuiltDefenseSystems,
'rebuiltElements' => Collections\compact($rebuiltDefenseSystems),
'hasLostAnyDefenseSystems' => Flights\Utils\Helpers\hasLostAnyDefenseSystem([
'originalShips' => $DefendingFleets,
'postCombatShips' => $DefShips,
Expand Down
61 changes: 20 additions & 41 deletions includes/functions/MissionCaseDestruction.php
Original file line number Diff line number Diff line change
@@ -1,11 +1,13 @@
<?php

use UniEngine\Engine\Includes\Helpers\Common\Collections;
use UniEngine\Engine\Modules\Flights;

function MissionCaseDestruction($FleetRow, &$_FleetCache)
{
global $_EnginePath, $_User, $_Vars_Prices, $_Lang, $_Vars_GameElements, $_Vars_ElementCategories, $_GameConfig, $ChangeCoordinatesForFleets,
$UserStatsData, $UserDev_Log, $IncludeCombatEngine, $HPQ_PlanetUpdatedFields, $GlobalParsedTasks;
global $_EnginePath, $_User, $_Vars_Prices, $_Vars_GameElements, $_Vars_ElementCategories,
$_GameConfig, $ChangeCoordinatesForFleets, $UserStatsData, $UserDev_Log,
$IncludeCombatEngine, $HPQ_PlanetUpdatedFields, $GlobalParsedTasks;

$DEATHSTAR_ELEMENT_ID = 214;

Expand Down Expand Up @@ -285,7 +287,6 @@ function MissionCaseDestruction($FleetRow, &$_FleetCache)
$DefShips = $Combat['DefenderShips'];
$AtkLost = $Combat['AtkLose'];
$DefLost = $Combat['DefLose'];
$DefSysLost = $Combat['DefSysLost'];
$ShotDown = $Combat['ShotDown'];

$QryUpdateFleets = [];
Expand Down Expand Up @@ -515,47 +516,25 @@ function MissionCaseDestruction($FleetRow, &$_FleetCache)

// Parse result data - Defenders
$i = 1;
if(!empty($DefendingFleets))
{
foreach($DefendingFleets as $User => $Ships)
{
if($User == 0)
{
if($MoonHasBeenDestroyed !== 1)
{
$DefSysLostIDs = array_keys($DefSysLost);
$DefSysLostIDs[] = -1;
if (!empty($DefendingFleets)) {
foreach ($DefendingFleets as $User => $Ships) {
if ($User == 0) {
if ($MoonHasBeenDestroyed !== 1) {
$rebuiltDefenseSystems = Flights\Utils\Calculations\calculateUnitsRebuild([
'originalShips' => $DefendingFleets[0],
'postCombatShips' => $DefShips[0],
'fleetRow' => $FleetRow,
'targetUser' => $TargetUser,
]);

foreach($Ships as $ID => $Count)
{
if(in_array($ID, $DefSysLostIDs))
{
$Count = $DefShips[0][$ID];
$Chance = mt_rand(60, 80 + (($TargetUser['engineer_time'] >= $FleetRow['fleet_start_time']) ? 20 : 0));
$Fluctuation = mt_rand(-11, 11);
if($Fluctuation > 0)
{
$Fluctuation = 0;
}
$rebuiltDefenseSystems[$ID] = round($DefSysLost[$ID] * (($Chance + $Fluctuation) / 100));
$Count += $rebuiltDefenseSystems[$ID];
if($DefendingFleets[0][$ID] < $Count)
{
$Count = $DefendingFleets[0][$ID];
}
unset($DefSysLost[$ID]);
}
else
{
$Count = $DefShips[0][$ID];
}
if($Count == 0)
{
foreach ($Ships as $ID => $Count) {
$Count = ($DefShips[0][$ID] + $rebuiltDefenseSystems[$ID]);

if ($Count == 0) {
$Count = '0';
}
$TargetPlanet[$_Vars_GameElements[$ID]] = $Count;
if($Count < $DefendingFleets[0][$ID])
{
if ($Count < $DefendingFleets[0][$ID]) {
$UserDev_UpPl[] = $ID.','.($DefendingFleets[0][$ID] - $Count);
$_FleetCache['updatePlanets'][$TargetPlanet['id']] = true;
$HPQ_PlanetUpdatedFields[] = $_Vars_GameElements[$ID];
Expand Down Expand Up @@ -1126,7 +1105,7 @@ function MissionCaseDestruction($FleetRow, &$_FleetCache)
'fleetRow' => $FleetRow,
'rebuiltElements' => (
!$MoonHasBeenDestroyed ?
$rebuiltDefenseSystems :
Collections\compact($rebuiltDefenseSystems) :
[]
),
'hasMoonBeenDestroyed' => $MoonHasBeenDestroyed,
Expand Down
57 changes: 18 additions & 39 deletions includes/functions/MissionCaseGroupAttack.php
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
<?php

use UniEngine\Engine\Includes\Helpers\Common\Collections;
use UniEngine\Engine\Modules\Flights;

function MissionCaseGroupAttack($FleetRow, &$_FleetCache)
{
global $_EnginePath, $_Vars_Prices, $_Lang, $_Vars_GameElements, $_Vars_ElementCategories, $_GameConfig, $UserStatsData, $UserDev_Log, $IncludeCombatEngine,
$HPQ_PlanetUpdatedFields;
global $_EnginePath, $_Vars_Prices, $_Vars_GameElements, $_Vars_ElementCategories,
$_GameConfig, $UserStatsData, $UserDev_Log, $IncludeCombatEngine, $HPQ_PlanetUpdatedFields;

$Return = array();
$Now = time();
Expand Down Expand Up @@ -379,7 +380,6 @@ function MissionCaseGroupAttack($FleetRow, &$_FleetCache)
$DefShips = $Combat['DefenderShips'];
$AtkLost = $Combat['AtkLose'];
$DefLost = $Combat['DefLose'];
$DefSysLost = $Combat['DefSysLost'];
$ShotDown = $Combat['ShotDown'];
$ForceContribution = $Combat['ForceContribution'];

Expand Down Expand Up @@ -527,45 +527,24 @@ function MissionCaseGroupAttack($FleetRow, &$_FleetCache)
$rebuiltDefenseSystems = [];

// Parse result data - Defenders
if(!empty($DefendingFleets))
{
foreach($DefendingFleets as $User => $Ships)
{
if($User == 0)
{
$DefSysLostIDs = array_keys($DefSysLost);
$DefSysLostIDs[] = -1;
if (!empty($DefendingFleets)) {
foreach ($DefendingFleets as $User => $Ships) {
if($User == 0) {
$rebuiltDefenseSystems = Flights\Utils\Calculations\calculateUnitsRebuild([
'originalShips' => $DefendingFleets[0],
'postCombatShips' => $DefShips[0],
'fleetRow' => $FleetRow,
'targetUser' => $TargetUser,
]);

foreach($Ships as $ID => $Count)
{
if(in_array($ID, $DefSysLostIDs))
{
$Count = $DefShips[0][$ID];
$Chance = mt_rand(60, 80 + (($TargetUser['engineer_time'] >= $FleetRow['fleet_start_time']) ? 20 : 0));
$Fluctuation = mt_rand(-11, 11);
if($Fluctuation > 0)
{
$Fluctuation = 0;
}
$rebuiltDefenseSystems[$ID] = round($DefSysLost[$ID] * (($Chance + $Fluctuation) / 100));
$Count += $rebuiltDefenseSystems[$ID];
if($DefendingFleets[0][$ID] < $Count)
{
$Count = $DefendingFleets[0][$ID];
}
unset($DefSysLost[$ID]);
}
else
{
$Count = $DefShips[0][$ID];
}
if($Count == 0)
{
foreach($Ships as $ID => $Count) {
$Count = ($DefShips[0][$ID] + $rebuiltDefenseSystems[$ID]);

if ($Count == 0) {
$Count = '0';
}
$TargetPlanet[$_Vars_GameElements[$ID]] = $Count;
if($Count < $DefendingFleets[0][$ID])
{
if ($Count < $DefendingFleets[0][$ID]) {
$UserDev_UpPl[] = $ID.','.($DefendingFleets[0][$ID] - $Count);
$_FleetCache['updatePlanets'][$TargetPlanet['id']] = true;
$HPQ_PlanetUpdatedFields[] = $_Vars_GameElements[$ID];
Expand Down Expand Up @@ -1290,7 +1269,7 @@ function MissionCaseGroupAttack($FleetRow, &$_FleetCache)
'report' => $CreatedReport,
'combatResult' => $Result,
'fleetRow' => $FleetRow,
'rebuiltElements' => $rebuiltDefenseSystems,
'rebuiltElements' => Collections\compact($rebuiltDefenseSystems),
'hasLostAnyDefenseSystems' => Flights\Utils\Helpers\hasLostAnyDefenseSystem([
'originalShips' => $DefendingFleets,
'postCombatShips' => $DefShips,
Expand Down
10 changes: 10 additions & 0 deletions includes/helpers/common/collections.functions.php
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,16 @@ function without($collection, $excludedElement) {
});
}

function map($collection, $iteratee) {
$mappedObject = [];

foreach ($collection as $key => $value) {
$mappedObject[$key] = $iteratee($value, $key);
}

return $mappedObject;
}

function mapEntries($collection, $iteratee) {
$mappedObject = [];

Expand Down
1 change: 1 addition & 0 deletions modules/flights/_includes.php
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
include($includePath . './utils/calculations/calculatePillageFactor.utils.php');
include($includePath . './utils/calculations/calculatePillageStorage.utils.php');
include($includePath . './utils/calculations/calculateResourcesLoss.utils.php');
include($includePath . './utils/calculations/calculateUnitsRebuild.utils.php');
include($includePath . './utils/factories/createCombatMessages.utils.php');
include($includePath . './utils/factories/createFleetDevelopmentLogEntries.utils.php');
include($includePath . './utils/factories/createFleetUpdateEntry.utils.php');
Expand Down
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