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However the term is not used consistently. It should be decided which is the best term, e.g. most easily understandable, sufficiently precise and least technical.
The text was updated successfully, but these errors were encountered:
Custom DLC is the same thing as DLC mod. Mod Manager uses a header called CUSTOMDLC to indicate a DLC mod, which was named as such simply because that's what I called it when DLC mods came out. To an end user they won't care, but a lot of strings about CUSTOMDLC are in reference to a Custom DLC task in Mod Manager, which are more developer oriented. It would be difficult to switch everything to only one or the other. Maybe a clarification where this string faces a more end-user would be better.
I'm thinking of maybe adding glossary to the help menu that can contain a bunch of key terminology for users to browse, if they want. This could be updated outside of builds through the dynamic help system.
Naturally there are many mentions of custom DLC mods, e.g. the first one:
ME3TweaksModManager/MassEffectModManagerCore/modmanager/localizations/int.xaml
Line 34 in 50d3327
However the term is not used consistently. It should be decided which is the best term, e.g. most easily understandable, sufficiently precise and least technical.
The text was updated successfully, but these errors were encountered: