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HELP: Update minor errors in cvar documentation
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meag committed Jun 1, 2016
1 parent b67e376 commit 41366b6
Showing 1 changed file with 21 additions and 23 deletions.
44 changes: 21 additions & 23 deletions help_variables.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
{
"groups": [
{ "id": "1", "name": "", "major-group": "Miscellaneous" },
{ "id": "2", "name": "#No Group#", "major-group": "Miscellaneous" },
{ "id": "2", "name": "Other", "major-group": "Miscellaneous" },
{ "id": "3", "name": "Chat Settings", "major-group": "HUD" },
{ "id": "4", "name": "Config Management", "major-group": "Miscellaneous" },
{ "id": "5", "name": "Console Settings", "major-group": "HUD" },
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},
"cfg_save_cmdline": {
"group-id": "4",
"remarks": "course).",
"type": "boolean",
"values": [
{ "name": "false", "description": "Won\u0027t save command line." },
{ "name": "true", "description": "Writes your command line in configs made with cfg_save (commented out of" }
{ "name": "true", "description": "Writes your command line in configs made with cfg_save (commented out of course)" }
]
},
"cfg_save_cmds": {
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]
},
"cl_showkeycodes": {
"group-id": "1",
"group-id": "28",
"desc": "This variable enables/disables the output of informations to the currently pressed and/or released keys.",
"type": "enum",
"values": [
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"desc": "How long console messages stay on screen.",
"type": "float"
},
"con_mm2_only": {
"group-id": "5",
"desc": "If set, during gametime only team messages will appear in notification area.",
"type": "boolean"
},
"con_particles_alpha": {
"group-id": "31",
"desc": "Sets the transparency of con_particles_images.",
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"type": "string",
"desc": "Determines sort order of files in the file browser.",
"values": [
{ "name": "1", "desc": "name" },
{ "name": "2", "desc": "size" },
{ "name": "3", "desc": "date/time" },
{ "name": "4", "desc": "type" }
{ "name": "1", "description": "name" },
{ "name": "2", "description": "size" },
{ "name": "3", "description": "date/time" },
{ "name": "4", "description": "type" }
]
},
"file_browser_strip_names": {
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"type": "enum",
"desc": "Adds extra blood effects to gibs",
"values": [
{ "name": "0", "desc": "No extra effects" },
{ "name": "1", "desc": "" },
{ "name": "2", "desc": "No extra effects" }
{ "name": "0", "description": "No extra effects" },
{ "name": "1", "description": "Death effect enabled for all corpses" },
{ "name": "2", "description": "Death effect for gibbed players only" }
]
},
"gl_particle_explosions": {
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"type": "float"
},
"in_builtinkeymap": {
"group-id": "1",
"desc": "Allows you tu use old Quake keyboard mapping",
"group-id": "9",
"desc": "Allows you to use old Quake keyboard mapping",
"type": "boolean",
"values": [
{ "name": "false", "description": "Use your operating system keyboard layout" },
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},
"in_raw": {
"group-id": "11",
"desc": "If set, ",
"type": "boolean"
"desc": "Whether or not ezQuake will use raw input to sample mouse events",
"remarks": "It is recommended to leave this set",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disabled, correlates to /in_mouse 1 in ezQuake 2.2" },
{ "name": "true", "description": "Enabled, correlates to /in_mouse 3 in ezQuake 2.2" }
]
},
"in_raw_allbuttons": {
"group-id": "28",
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]
},
"keymap_name": {
"group-id": "1",
"group-id": "28",
"desc": "This holds the name of the current keymappings; it has (currently) only informational purposes. If no keymapping is active, it will contain the name \"Default\". If a keymapping will be active and no name has been set, \"Custom\" will be used as name. It can easily be set with \"keymap_name \u003clayoutname\u003e\"",
"type": "float"
},
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},
"qtv_adjustbuffer": {
"group-id": "38",
"desc": "Enables balancing of the buffer lenght of the QTV stream. When turned on, the size of the stream buffer (the delay from the actual action) will be auto-adjusted (by changing the playback speed when necessary) so that it stays on the same level most of the time.",
"desc": "Enables balancing of the buffer length of the QTV stream. When turned on, the size of the stream buffer (the delay from the actual action) will be auto-adjusted (by changing the playback speed when necessary) so that it stays on the same level most of the time.",
"remarks": "When turned on, the speed of the playback may change sometimes - that\u0027s how the buffer lenght is balanced. But usually you want to have this turned on when you are watching a shoutcast-commentated game because you want to stay synchronized with the commentary.",
"type": "boolean",
"values": [
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