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ADM_script.cpp
150 lines (125 loc) · 3.52 KB
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ADM_script.cpp
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#include <algorithm>
#include "ADM_assert.h"
#include "ADM_script.h"
#include "ADM_ScriptEngineLoader.h"
#include "ScriptShell.h"
#include "A_functions.h"
using namespace std;
static vector<ADM_ScriptEngineLoader*> engineLoaders;
static vector<IScriptEngine*> engines;
static void consoleEventHandler(IScriptEngine::EngineEvent *event)
{
printf("[Script] %s ", event->engine->name().c_str());
switch (event->eventType)
{
case IScriptEngine::Information:
printf("INFO - ");
break;
case IScriptEngine::Warning:
printf("WARNING - ");
break;
case IScriptEngine::Error:
printf("ERROR - ");
break;
default:
printf("UNKNOWN - ");
}
printf("%s\n", event->message);
}
bool compareEngineRank(IScriptEngine *engine1, IScriptEngine *engine2)
{
return engine1->maturityRanking() > engine2->maturityRanking();
}
/**
*
*/
static void tryLoadingEngine(const char* path, IEditor *editor)
{
const int maxEngineCount = 50;
char *files[maxEngineCount];
uint32_t fileCount;
memset(files, 0, sizeof(char *) * maxEngineCount);
printf("[Script] Scanning directory %s\n", path);
if (!buildDirectoryContent(&fileCount, path, files, maxEngineCount, SHARED_LIB_EXT))
{
printf("[Script] Cannot parse plugin\n");
return ;
}
for (int index = 0; index < fileCount; index++)
{
ADM_ScriptEngineLoader *loader = new ADM_ScriptEngineLoader(files[index]);
if (loader->isAvailable())
{
IScriptEngine *engine = loader->createEngine();
engine->registerEventHandler(consoleEventHandler);
engine->initialise(editor);
engineLoaders.push_back(loader);
engines.push_back(engine);
printf("[Script] loaded %s\n", files[index]);
}
else
{
delete loader;
printf("[Script] ERROR - Unable to load %s\n", files[index]);
}
}
}
/**
*
* @param path
* @param editor
* @return
*/
const vector<IScriptEngine*>& initialiseScriptEngines(const char* path, IEditor *editor,const char *subFolder)
{
ADM_assert(engines.size() == 0);
std::string p=std::string(path);
tryLoadingEngine(p.c_str(),editor);
p+=std::string("/")+std::string(subFolder);
tryLoadingEngine(p.c_str(),editor);
sort(engines.begin(), engines.end(), compareEngineRank);
return engines;
}
void destroyScriptEngines()
{
for (int i = 0; i < engines.size(); i++)
{
delete engines[i];
}
for (int i = 0; i < engines.size(); i++)
{
delete engineLoaders[i];
}
engines.clear();
engineLoaders.clear();
}
IScriptEngine* getDefaultScriptEngine()
{
return engines.size() == 0 ? NULL : engines[0];
}
/**
\fn getPythonScriptEngine
*/
IScriptEngine* getPythonScriptEngine()
{
int n=engines.size();
if(!n) return NULL;
for(int i=0;i<n;i++)
{
IScriptEngine *ng=engines[i];
if(!ng->defaultFileExtension().compare("py"))
return ng;
}
return NULL;
}
// This shouldn't really be used but since the UI isn't very OOP it's kinda necessary at the moment
const vector<IScriptEngine*>& getScriptEngines()
{
return engines;
}
void interactiveScript(IScriptEngine *engine)
{
ADM_startShell(engine);
A_Resync();
ADM_info("Ending shell...\n");
}