Skip to content

Avidemux2, simple video editor

License

Unknown, GPL-2.0 licenses found

Licenses found

Unknown
License.txt
GPL-2.0
COPYING
Notifications You must be signed in to change notification settings

mean00/avidemux2

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Avidemux

Avidemux is a simple cross-platform video editor for Linux, Windows and macOS.

Download executables

Latest release

Nightly builds

Build from source

Avidemux build directory must be located on a case-sensitive file system.

Out-of-tree build is supported. If build is conducted in-tree, the source directory has to be located on a case-sensitive file system either.

To get Avidemux source code from the main repository and the translations, run the following command:

git clone --recursive https://github.com/mean00/avidemux2.git && cd avidemux2

Build on Linux

Install build dependencies:

Debian / Ubuntu and variants:

bash createDebFromSourceUbuntu.bash --deps-only

Fedora:

bash createRpmFromSourceFedora.bash --deps-only

Build Avidemux:

bash bootStrap.bash --with-system-libass

The compiled output will be in the install subdirectory of the build directory.

Avidemux can be run without installation by means of a start script derived from the template run_avidemux_template.sh.

  1. Make a copy of this script file.
  2. If Avidemux has been built in a different location than ${HOME}/avidemux2, edit the value of variable BUILDTOP to point to the actual build directory. Adjust the value of variable PREFIX if necessary.
  3. Copy the script to a directory listed in $PATH and make it executable.

Build on macOS

Install Homebrew

Install required build dependencies:

brew install cmake pkg-config nasm yasm qt xvid x264 x265 libvpx aom opus fdk-aac lame libass mp4v2 a52dec

Build Avidemux (Apple Silicon):
It may be necessary to install Xcode, not just Command Line Tools, else creation of app bundle fails.

bash bootStrapMacOS_Monterey.arm64.sh

Build Avidemux (Intel):

export MACOSX_DEPLOYMENT_TARGET=$(xcrun --sdk macosx --show-sdk-version)
bash bootStrapOsx_Catalina.bash --enable-qt6

On both Apple platforms, the disk image should be generated in the installer subdirectory of avidemux2.

Post-installation (Apple Silicon):
Only if Avidemux has been built on a different Apple Silicon system, execute the following command to replace ad-hoc signatures of the binaries:

sh avidemux/osxInstaller/macos-adhoc-sign-installed-app.sh

When Avidemux app has been installed to a non-default location, adjust the value of BUNDLE_CONTENT variable in the aforementioned file accordingly.

Build for Windows

Cross-compiling Avidemux on Linux for Windows