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DIA_HDRConfig.cpp
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DIA_HDRConfig.cpp
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//
// Author: szlldm, (C) 2021
//
// Copyright: See COPYING file that comes with this distribution
//
//
//#include "xonfig.h"
#include "ADM_default.h"
#include "DIA_factory.h"
int DIA_getHDRParams( uint32_t * toneMappingMethod, float * saturationAdjust, float * boostAdjust, bool * adaptiveRGB, uint32_t * gamutMethod)
{
#ifdef EXPLAIN
# define NB_ELEMS 6
diaElemReadOnlyText applicability(NULL,QT_TRANSLATE_NOOP("adm","Changing the options above will results the editor jumping to the nearest prior key frame."),NULL);
#else
# define NB_ELEMS 5
#endif
diaMenuEntry toneMapEntries[]={
{0, QT_TRANSLATE_NOOP("adm","Disabled"),NULL}
,{1, QT_TRANSLATE_NOOP("adm","Fast YUV"),NULL}
,{2, QT_TRANSLATE_NOOP("adm","RGB clipping"),NULL}
,{3, QT_TRANSLATE_NOOP("adm","RGB soft limit"),NULL}
,{4, QT_TRANSLATE_NOOP("adm","RGB Reinhard"),NULL}
,{5, QT_TRANSLATE_NOOP("adm","RGB Hable"),NULL}
//,{2, QT_TRANSLATE_NOOP("adm","TODO"),NULL}
};
ELEM_TYPE_FLOAT dSaturationAdjust = *saturationAdjust;
ELEM_TYPE_FLOAT dBoostAdjust = *boostAdjust;
diaElemMenu menuToneMapHDR(toneMappingMethod,QT_TRANSLATE_NOOP("adm","_Tone mapping:"),sizeof(toneMapEntries)/sizeof(diaMenuEntry),toneMapEntries);
diaElemFloatResettable floatSaturationHDR(&dSaturationAdjust,QT_TRANSLATE_NOOP("adm","_Saturation:"),0.,10.,1.);
diaElemFloatResettable floatBoostHDR(&dBoostAdjust,QT_TRANSLATE_NOOP("adm","_Boost (level multiplier):"),0.,10.,1.);
diaElemToggle adaptive(adaptiveRGB,QT_TRANSLATE_NOOP("adm","_Adaptive RGB tonemappers"));
diaMenuEntry gamutMapEntries[]={
{0, QT_TRANSLATE_NOOP("adm","Clipping"),NULL}
,{1, QT_TRANSLATE_NOOP("adm","Compression"),NULL}
};
diaElemMenu menuGamutMapHDR(gamutMethod,QT_TRANSLATE_NOOP("adm","_RGB out of gamut handling:"),sizeof(gamutMapEntries)/sizeof(diaMenuEntry),gamutMapEntries);
for(int i=1; i < sizeof(toneMapEntries)/sizeof(diaMenuEntry); i++)
{
menuToneMapHDR.link(toneMapEntries + i, 1, &floatSaturationHDR);
menuToneMapHDR.link(toneMapEntries + i, 1, &floatBoostHDR);
if(i < 2) continue;
menuToneMapHDR.link(toneMapEntries + i, 1, &adaptive);
menuToneMapHDR.link(toneMapEntries + i, 1, &menuGamutMapHDR);
}
diaElem *elems[NB_ELEMS]={
&menuToneMapHDR
,&floatSaturationHDR
,&floatBoostHDR
,&adaptive
,&menuGamutMapHDR
#ifdef EXPLAIN
,&applicability
#endif
};
if(diaFactoryRun("HDR tone mapping",NB_ELEMS,elems))
{
*saturationAdjust = dSaturationAdjust;
*boostAdjust = dBoostAdjust;
return 1;
}
return 0;
}