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Unity_TerrainGenerator_Terraced (WiP)

smooth slopes / sharp cliffs

A Terrain Generator based on pixel height maps. One tile is represented by one pixel.

Draw a (power of 2 sized) texture with brightness information.

Terrain Generator (Component):

  • width per pixel (simple multiplier)
  • height multiplier (base values are: black pixel is height 0, white pixel height 1)
  • MAX SLOPE HEIGHT: Map stores height difference between tiles(pixels). If height difference between neighbours is bigger = cliff.

Chunk Generator (Component):

  • creates the meshes. define chunk size (tyles per chunk)

height from pixelimage. cliffs from maxDistanceThreshold (Max Slope Height)

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smooth surfaces / sharp cliffs

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