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An attempt to remake of Future Crew's Second Reality for UWP... and W10M.

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SecondReality 1.0.4 ("Realipony" codename)

I started research as my small experiment of running Eric Mooneys' remake of Second Reality WinRT edition... and, in result, I assembled this fun UWP app... ;)

The goal was Win10/11 Desktop-compatible UWP app (and even W10M-compatible app), because of Second Reality is [c]oolest [d]emoscene !

Screenshots

W11 W11 L640 Astoria

GameTech I used

  • I decided to use firm Monogame 3.8 engine as "game graphic renderer".
  • XNA Content is "included" (precompiled) with project!

Main changes / Progress (+/-)

  • Microsoft.XNA framework -> Monogame XNA framework +
  • Xna.VideoPlayer -> Windows.UI.Xaml.Controls.MediaElement +
  • Monogame XNA Content Pipeline fight - not needed :)
  • System.Threading.Thread -> System.Threading.Tasks.Task +
  • Min. Win. OS build (SDK) = 10240
  • Tested targets: x64, ARM32
  • Demo-scene performance increased (improved) a little :)

How to build the code / assemble this solution

  • Should compile nicely with Visual Studio 2022 Preview Community for Windows 10/11.
  • Find and download MonoGame3_6_Setup.exe (from offical monogame.net site , etc.) and install it before the secondreality building.

Known bugs

  • When this app reaches the end and tried to exit at Lumia 950, phone hangs / freezes :( Soft reboot needed (hold power button more than 10 sec., and the device will restart...)

References

..

As is. No support. RnD only. DIY

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[m][e] 2024