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Digimon World Randomizer

Digimon World 1 (PSX) data randomizer. Create a unique, brand new experience for the classic game!
Steps for first time setup:
  1. Download the latest release of
  2. Unzip to wherever
  3. Run digimon_randomize.exe and select any or all options.
  4. Press the Randomize button.
  5. Load the .bin file with the name you specified in the emulator of your choice.
Recommended race setup:
  1. Follow 1-3 above
  2. Set LogLevel to race. Enable Display Settings patch.
  3. Set the seed to any number, or simply run the randomizer and copy the random seed produced
  4. Save settings with the seed set, then share your settings file with your race opponents.
  5. All race participants should load the settings then update ROM input and output paths to their own file system.
  6. All race participants should press the Randomize button.
  7. If everyone's settings matched, including the seed, an identical ROM will be produced for everyone.
    • You can verify this by seeing the hash value during the game's intro.

Version log:

Release 1.1.2
New Features
- Patch for learning moves and commands on same session
- Randomize type effectiveness
Bug Fixes
- Fix some seeds being truncated on input
- Up slider steps from 20 to 100, fix default values
Release 1.1.1
Bug Fixes
- Fix random seed crashing the script
- Fix log file not having seed in name when it was random
Release 1.1.0
New Features
- Complete re-design of the GUI
    -- Tabbed view to allow far more room for adding new features
    -- Tie all data directly into UI for easier expansion
- Integrate all of Syd's features from the forked branch
    -- Fix softlocks patches
    -- Fix PP calculation 
    -- Unlock Toy Town as part of "Unlock Areas" patch
    -- Various other fixes
- Options to allow starter to be any level (fresh to ultimate)
- Option to specify exact starting digimon
- Make race/casual always produce different results for same seed
- Include seed value in log file filename
Bug Fixes
- Too many to try to list here -- mostly patch improvement and UI improvement.  Stability significantly up
Release 1.0.0
New Features
- Graphical User Interface
    -- Select files, save, load and edit settings with an easy-to-use graphical interface.  No more manual `ini` file editing!
- Patch to insert a hash of the configured settings into the Jijimon intro dialogue (for verifying race integrity)
- Patch to skip the majority of the introductory dialogue ("Welcome to Digimon World" etc)
- Patch to unrig bonus try training -- the slots will no longer force you to lose most of the time.  They are
                                       now entirely based on skill: no RNG at all.
- Patch to remove the virus/vaccine type locks on Greylord's Mansion and Ice Sanctuary.
- Additionally randomize the following special evolutions:
    -- Airdramon
    -- Ninjamon
    -- Monochromon
    -- Kunemon
    -- Coelamon
    -- Nanimon
    -- Vademon
    -- Sukamon
    -- NOT Numemon (for the sake of preserving the Toy Town access)
- Increase tech learn chance patch now applies to brain training as well
Bug Fixes
- Fixed certain enemy digimon drop rates being lower than intended
- Fixed PP calculation with random recruits.  PP will now match that of the received recruit, rather than the one you spoke to/fought.
Public Beta 0.8.2
Bug Fixes
- Fixed hardware crash caused by invalid targeting during confusion status.
Public Beta 0.8.1
New Features
- Configurable option to change spawn rate of Mamemon, Piximon, MetalMamemon, and Otamamon to a specific value.
Bug Fixes
- Recruitment messages should now properly match random recruit.
- Counter will never be assigned as the starting tech
Public Beta 0.8.0
New Features
- When random recruitment is enabled, change the "Xmon joins the city!" message to reflect 
  the random recruitment.
Public Beta 0.7.2
Bug Fixes
- Randomly recruited digimon will now consistently appear in town (and the "actual" recruits will not show up)
- All map item spawns now randomized (a handful were missed initially)
- Whamon recruit can no longer be swapped to a Factorial Town digimon
- Devimon will gain stats when randomly assigned to a natural evolution (requires random evolutions and random special evolutions)
- Logging for random recruitment no longer inverted
Public Beta 0.7.1
New Features
- Patch to fix the Giromon/jukebox glitch
- Improve random recruitment logging (log now tells what each recruit should give you)
Bug Fixes
- Getting Ogremon early in random recruits will no longer break the Drimogemon fight
- Seadramon will now properly be able to teach 3 random techs (when enabled)
- Devimon is now an option for natural evolution when random requirements is enabled
- Properly use 2nd starter starting stats when 2nd starter is assigned
Public Beta 0.7.0
New Features
- random mode for tech data -- instead of just shuffling the existing values, generates true
                               random values.  Power ranges from 30% below vanilla lowest to
                               30% above vanilla highest (cap 999).  MP cost ranges from 10%
                               to 140% of power value.  This means less complete garbage
                               moves while still having the occasional amazing move.
- randomize evolution requirements
Bug Fixes
- Random special evolutions can now correctly include Panjyamon, MetalEtemon, and Gigadramon
- Seed is now printed out at the end of the log
- Fix text color glitch
Public Beta 0.6.0
New Features
- ObtainAll option for random evolutions is finally supported.  
  Enabling this ensures that all natural evolution digimon are still 
  obtainable through natural evolution after the evolutions are randomized.
- patch to increase battle learn chance for techs
Bug Fixes
- Toy Town can now properly be opened by the digimon the suit evolves to (when special
  evolutions are randomized)
- Ninjamon will no longer continue to fight forever if random recruits is enabled.  Also
  prevents the eternal battle with ghost Ninjamon.
Public Beta 0.5.0
New Features
- randomize recruitments (recruit A, B joins your town)
    -- All recruitments except: Agumon, Airdramon, MetalGreymon, Palmon, Vegiemon,
                                Greymon, Birdramon, Centarumon, Angemon, Monzaemon
    -- This feature is largely untested and has lots of bugs, probably.  You may
       want to leave it off for now.
- randomize the following special evolutions:
    -- Monzaemon (and match the Toy Town trigger to the new one)
    -- MetalMamemon
    -- Giromon
    -- Bakemon
    -- Devimon
    -- Phoenixmon
    -- SkullGreymon
    -- Triggers remain the same, just the resulting digimon is changed
- customizable high/low price cutoff for map items and enemy drops
- patch brain training to allow learning first tier move if you do not have it.  40% chance
Bug Fixes
- Moon Mirror and Electro Ring will no longer be randomized in (gamebreaking)
- Starter will never randomize to itself (Agumon will never become Agumon)
- Alternate Dynamite Kick and Horizontal Kick will be randomized as they should
- Self targeting moves like War Cry will never be assigned a status effect
Public Beta 0.4.0
*Cleanup for first public release!
Closed Beta 0.3.1
Bug Fixes
- Quests items will no longer appear in chests when the randomizer is run twice on the same file
Closed Beta 0.3.0
New Features
- randomize techs taught by Seadramon + Beetle Land
- randomize tech data
    -- random power option
    -- random MP cost option
    -- random accuracy option
    -- random effect option
    -- random effect chance option
- patch evo items to give stats/lifetime
- patch to make quest items dropable
Closed Beta 0.2.0
New Features
- randomize digimon data
    -- random drop item option
    -- random drop rate option
Closed Beta 0.1.1
Bug Fixes
- exclude myotismon steak from randomizing (breaks that quest if not)
Closed Beta 0.1.0
New Features
- random rookie starter
    -- random or weakest tech option
- random chest items
    -- evo item ban option
- random Tokomon items
    -- consumable only option
- random map spawn items
    -- food replaces other food option
- random evolutions


Digimon World 1 (PS1) data randomizer. Create a unique, brand new experience for the classic game.






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