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-fixed crash on settings change
-fixed fullscreen multithread lockup
-optimized heap cleanup
-fixed shader cleanup crash
-workaround for sm 1_x shaders recompilation crash
-Added more DXGI logs
-Added log entry to detect what build is running
-Added Release_pb build for dx9-dx12 comparsion benching
This build is PERFORMANCE_GRAPH enabled.
This build will run dx9 API if performance_graph_dx9.png file is not present in game root folder, otherwise it will run dx12
Running dx9 API will result in performance_graph_dx9.png file created upon exiting the game
-Now project have a discord residence @ GW2 Development community
-Debug build now properly redirects DXGI and DX12 debug layer output to logs
If you can't run debug build, you need to install this
-Added a fallback for variable refresh rate monitors soft crash on uncapped fps behaivour
-Minor code cleanup & optimization
-Added more promts, warnings and notes to installer
-README is now refers to public wiki, so you are free to contribute various typo fixes, translations and other things without PR's.
-additional loggin for hardware info
-pp version now write performance graph on clean shutdown
-install utility to manage all things with easy
-added empty shader cache to keep things in order anyway
-updates to appveryor script: now there is one build artifact contatining all configurations
-additional loggin for DXGI problems
-shader cache removal from release, please DO clean install
-fix for HLSL nrm opcode translation
-testing appveyor autodeploy feature
-changed shader recompilation input struct fill priority
-d912pxy_device startup code cleanup: better logging on crashes and etc.
-d912pxy_swapchain rewrite: better videomode, focus switching
-metric code rewrite
-fixed crash related to videomode change
-feature level 11_0 is lowest acceptable, but not guarantied to work
-fixed "no water"
-"-umbra_gpu" support by occlusion query stub hack
-enabled gamma ramp code
-no-wait present code for uncapped FPS in not fullscreen modes
-crashfix in resource unloading/loading
-performance graph fixes
-fixes to debug features
-added export call for possible compatibility with universal mod loaders / other mods
Be aware that fullscreen modes still can hung game and videofeed!
Use ctrl+alt+del => logout to fix this.
WARNING: USING OF THIS SOFTAWRE IS ENTIRELY AT YOUR OWN RISK!
-Added ArcDPS compatibility
-Added special imgui implementation in repo for ArcDPS and other tools that use imgui
-Fixed skybox/background coloring issue
-Fixed refresh rate setting not working in fullscreen mode
-crashfix for DXT2/DXT4
-crashfix for DXGI sequence corruption
-crashfix for "hlsl not decompiled"
-possible fix for ATI GPU's glitching
-crashfix in replay thread
-crashfix in PSO cleanup
-fixed alpha blending state related errors
-support for old versions of win10 / wine vkd3d