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Tracking and detecting carrom coins in a live game in any lighting condition

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meharc/Motion-detection-and-Tracking

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The code entails the following :
a) motion detection using optical flow
b) dense as well as sparse (lukas-kanade) optical flow has been used
c) motion detcetion using absolute differenec between two frames.
d) detecting circles using hsv space.
e) tracking single objects using boosting, TLD, KCF etc.

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Tracking and detecting carrom coins in a live game in any lighting condition

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