A decompilation of Ninja Gaiden Black + NG2!!
Status: indevelopment:
Status: After some long evening sessions on "NGB" Asset data types Reverse Engineering them on linux.
I found out that after doing some scans on all known "Compression / Decompression - Encryption / Decryption"
algorithm's these file types are UNKNOWN.
It was a sad evening to know there is nothing on these types of algorithm's used and created by team ninja.
The project is on a complete halt until I can do some file forensics on these files to maybe if I am lucky to
crack there algorithm's used.
If so will be a huge step in the ngb modding community because most likely the same algorithm's are used in
ng2 or just slightly modified. So Stay tuned do not know how long this will take me to get this done.
This will be a hard task to battle, no source code or anything to work with no information on the internet
nothing the first time ever doing this. Keep your fingers crossed.
"NGB"
BackEnd DirectX "12" Added
Render UI Options Almost-Done
Render Window Done
About this Repo: NGB::
This repo contains no game asset data in order to compile your own version of the game for emulation use
you are required to have your own ".XBE" file from your own copy of ninja gaiden black.
How to Compile this Project:
This is left empty till the project becomes larger:
Tools and SDK:
This Repo will also have different tools to use for modding or creating maps etc.
Time Frame to get done:
ETA: Not sure yet: Update soon as I get closer to completing this project.
A DE compilation of Ninja Gaiden Black + NG2 for Emulation and physical modded hardware.
About this Repo: NG2::
This repo contains no game asset data in order to compile your own version of the game for emulation use
you are required to have your own ".XEX" file from your own copy of ninja gaiden 2 360 Version.
How to Compile this Project:
This is left empty till the project becomes larger:
Tools and SDK:
This Repo will also have different tools to use for modding or creating maps etc.
Time Frame to get done:
ETA: Not sure yet: Update soon as I get closer to completing this project.