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* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies
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cschwarz
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Aug 8, 2011
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