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Hi,
I'm playing single player; I don't know whether that is different or not. Anyway, when I put my atomic disassembler into a heat generator to recharge it, it recharges; but when I take it out, the energy level of the disassembler goes back to what it was when I put it in. I'm currently running the latest version of Mekanism as well; I checked.
Thank you in advance. 👍
The text was updated successfully, but these errors were encountered:
I'm running Yogscast Complete Pack and I have steps to reproduce this issue:
Place a Wind Turbine
Use Universal Cables (I'm using Elite) to send the power from the turbine into a Thermal Expansion Redstone Energy Cell (I reckon this would work with any consumer of power, but I've only tested with TE RE Cells)
Place an empty Atomic Disassembler into the Wind Turbine
Observe the Atomic Disassembler charge increasing.
Close and re-open the Wind Turbine's inventory screen.
Observe that the Atomic Disassembler's charge has reset to 0. (But is rapidly charging again)
Remove Atomic Disassembler from Wind Turbine.
Observe that Atomic Disassembler has 0 charge.
I'm guessing that the issue is that clientside an item in the charging slot of a power generator has higher priority than cabling, but serverside the cabling has higher priority, so the charging is predicted clientside but never actually takes place serverside.
Hi,
I'm playing single player; I don't know whether that is different or not. Anyway, when I put my atomic disassembler into a heat generator to recharge it, it recharges; but when I take it out, the energy level of the disassembler goes back to what it was when I put it in. I'm currently running the latest version of Mekanism as well; I checked.
Thank you in advance. 👍
The text was updated successfully, but these errors were encountered: