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Atomic disassembler not charging in heat generator #57

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petrus4 opened this issue Feb 11, 2013 · 2 comments
Closed

Atomic disassembler not charging in heat generator #57

petrus4 opened this issue Feb 11, 2013 · 2 comments

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@petrus4
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petrus4 commented Feb 11, 2013

Hi,
I'm playing single player; I don't know whether that is different or not. Anyway, when I put my atomic disassembler into a heat generator to recharge it, it recharges; but when I take it out, the energy level of the disassembler goes back to what it was when I put it in. I'm currently running the latest version of Mekanism as well; I checked.
Thank you in advance. 👍

@aidancbrady
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Can't reproduce, sorry :(

@YoshiWalsh
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I'm running Yogscast Complete Pack and I have steps to reproduce this issue:

  1. Place a Wind Turbine
  2. Use Universal Cables (I'm using Elite) to send the power from the turbine into a Thermal Expansion Redstone Energy Cell (I reckon this would work with any consumer of power, but I've only tested with TE RE Cells)
  3. Place an empty Atomic Disassembler into the Wind Turbine
  4. Observe the Atomic Disassembler charge increasing.
  5. Close and re-open the Wind Turbine's inventory screen.
  6. Observe that the Atomic Disassembler's charge has reset to 0. (But is rapidly charging again)
  7. Remove Atomic Disassembler from Wind Turbine.
  8. Observe that Atomic Disassembler has 0 charge.

I'm guessing that the issue is that clientside an item in the charging slot of a power generator has higher priority than cabling, but serverside the cabling has higher priority, so the charging is predicted clientside but never actually takes place serverside.

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