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Some things that would improve the emulator #563
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What do you mean by better optimisation? |
Golden Sun is a known offender for being slow and fragile. If there's game which broke during JIT developement it was Golden Sun. Besides pegging the cpu at 100%, it rewrites code multiple times in ITCM every frame. If you haven't already, you can try the JIT beta release, on my machine the JIT makes the difference between 50 and 60 FPS. With a more sophisticated idle loop detection, this could maybe be mitigated, if the information from the Desmume wiki is correct. Regarding translations, they're currently quite a lot of other improvements for the frontend with higher priority. Custom save file paths are already tracked in #338 |
That explains why I run so that the game is going to me at 40 fps and sometimes it reaches 57 fps with integrated graphics I have an AMD Radeon HD 7480D IGP |
even when using the OGL renderer the graphics card hardly matters for performance, it depends first and foremost on your processor how good things run in melonDS (and for that matter most emulators, except for the newer systems). |
The processor only consumes me at 40% |
And I also forgot to say that in the Soul silver pokemon game there are graphic bugs are not so serious but some distortion is noticed and in the legends of zelda also but in some cases depending on the scene although it does not bother so much they would be minor errors |
One thing for next time, please make screenshots of the inaccuracies and
split the issues my game, and look if the suggestions you made are already
in other issues.
…On Sun, 12 Jan 2020, 18:14 ChrisTVH, ***@***.***> wrote:
And I also forgot to say that in the Soul silver pokemon game there are
graphic bugs are not so serious but some distortion is noticed and in the
legends of zelda also but in some cases depending on the scene although it
does not bother so much they would be minor errors
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You're using the OpenGL renderer, for which the black lines in Pokemon are a known issue see #458
this is because melonDS only utilises a single cpu core with the ogl renderer (it can use a second core for the software renderer)
saving is currently done synchronous, another known issue, see #477 while I appreciate your effort, before reporting an issue please check whether it hasn't been reported already. |
Thank you very much for the help |
I would like a better optimization with this game Golden Sun Dark Dawn although I have seen that it runs better than other emulators because the demotion runs it but with errors of sound and erroneous screen
I also wish there was an option where you could add community translations to the emulator that would be a good thing
In addition to what I mentioned it would be good that in the directory where the emulator is the data of saved game states and when saving a game natively they are stored in separate folders and not where the roms are placed
Well if you took the time to read thank you very much for your attention.
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