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Tomáš Malý edited this page Jul 9, 2018
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Documentation for the whole VTS can be found at read the docs. Documentation for the native browser libraries is at its wiki.
- Navigation - example with Camera Cmd Bufs and Map Navigation scripts
- Free Flight - example with Camera Objects and Map Make Local scripts
- Map - fundamental class that represents the actual world
- Map Make Local - move the map such that specified lat-lon coordinates are at unity world origin
- Map Navigation - mouse controlled navigation of the map
- Camera Cmd Bufs - camera for precise rendering but without actual game objects
- Camera Objects - camera that synchronizes game objects with the map
- Collider Probe - allows objects to physically interact with the map
- Render Prefab - prefab of an object instantiated by Camera Objects script
- Collider Prefab - an object instantiated by Collider Probe script
- Rendering - cameras, materials and shaders in detail
- Precision - an explanation of the issues caused by single floating point precision and how to solve them
- Atmosphere - physically inspired atmosphere rendering with VTS
- VTS Browser CPP - the native VTS browser libraries
- Build Wrapper - a wrapper that embeds build scripts for all 3rd-party dependencies