Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Network synchornisation control for spatials with server authority #7

Open
meoblast001 opened this issue May 21, 2017 · 0 comments
Open
Milestone

Comments

@meoblast001
Copy link
Owner

Network synchronisation is to be built on top of jMonkeyEngine's networking modules. The network thread is expanded to send and receive transformation data based on its configuration as client or server. The server always has authority and sends transformations to the clients. A network synchronisation control is created which is configured to either be running on a client or server. The server copies the spatial's transformation to the network thread on every frame and the client reads that information from the network thread and updates the transformation in the game.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant