Try to make a racing rig, with real analog instruments, and a Raspberry Pi 4 with an LCD to show telemetry data.
- Build frame using wood
- Fanatec
- Custom handbrake in wood (analog)
- To replicate the placement in the Hoonicorn and use custom springs inside it to make it heavy
- Custom shifter, digital (up and down)
- To replicate the placement in the Hoonicorn
- Real Sparco seat!
- Windows-based PC, mainly using:
- Project Cars 2
- iRacing
- Real, analog instruments
- RPM
- Temperature
- Fuel level
- Mockup "MoTec" LCD display unit
- Shows tire wear and current gear (R, N, 1, 2, 3, 4, 5...)
- Powerful leds lighting up when car engine get close to redline
- Raspberry Pi 4
- 5" LCD touch display
- Customized Linux OS that only shows 1 window (no OS controls by default)
- Python3 + Pygame for Graphics
- Receives telemetry data via UDP (ethernet)
- One single power-on switch for everything
- Turns on lights, the gauges (RPM, temp, fuel) and the Raspberry Pi 4 "MowTec"
- Wakes up Windows PC from sleep, that is hopefully inside a racing game, ready for use
- Turns on all the 3 screens automatically
- Turn on any power to the Fanatec equipment, if it can be turned off while the PC is in standby(?)
This is the device that mocks a MoTec display. These usually have a small LCD-screen with some LEDs above lighting up when engine RPM is close to redline.
Inspired from the Ken Block's Hoonitruck, where the LEDs look like a christmas tree when he redlines his vehicle:
Test-implementation done with Pygame. Unsure if the LEDs should be on/off, or if a better option would be to pulse width modulate them.
Inspiration comes from this video, that shows this: