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Revert "fix: render the participants in same order as they are created"
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sidharthv96 committed Jan 15, 2024
1 parent 1c43e8e commit 11542b3
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Showing 3 changed files with 5 additions and 15 deletions.
7 changes: 0 additions & 7 deletions demos/sequence.html
Original file line number Diff line number Diff line change
Expand Up @@ -164,13 +164,6 @@ <h1>Sequence diagram demos</h1>
end
</pre>

<pre class="mermaid">
sequenceDiagram
actor Alice
actor John
Alice-xJohn: Hello John, how are you?
John--xAlice: Great!
</pre>
<script type="module">
import mermaid from './mermaid.esm.mjs';
mermaid.initialize({
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11 changes: 4 additions & 7 deletions packages/mermaid/src/diagrams/sequence/sequenceRenderer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -829,11 +829,6 @@ export const draw = function (_text: string, id: string, _version: string, diagO
bounds.insert(activationData.startx, verticalPos - 10, activationData.stopx, verticalPos);
}

log.debug('createdActors', createdActors);
log.debug('destroyedActors', destroyedActors);

drawActors(diagram, actors, actorKeys, false);

// Draw the messages/signals
let sequenceIndex = 1;
let sequenceIndexStep = 1;
Expand Down Expand Up @@ -1033,12 +1028,14 @@ export const draw = function (_text: string, id: string, _version: string, diagO
}
});

messagesToDraw.forEach((e) => drawMessage(diagram, e.messageModel, e.lineStartY, diagObj));
log.debug('createdActors', createdActors);
log.debug('destroyedActors', destroyedActors);

drawActors(diagram, actors, actorKeys, false);
messagesToDraw.forEach((e) => drawMessage(diagram, e.messageModel, e.lineStartY, diagObj));
if (conf.mirrorActors) {
drawActors(diagram, actors, actorKeys, true);
}

backgrounds.forEach((e) => svgDraw.drawBackgroundRect(diagram, e));
fixLifeLineHeights(diagram, actors, actorKeys, conf);

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2 changes: 1 addition & 1 deletion packages/mermaid/src/diagrams/sequence/svgDraw.js
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Expand Up @@ -324,7 +324,7 @@ const drawActorTypeParticipant = function (elem, actor, conf, isFooter) {
const center = actor.x + actor.width / 2;
const centerY = actorY + 5;

const boxpluslineGroup = elem.append('g');
const boxpluslineGroup = elem.append('g').lower();
var g = boxpluslineGroup;

if (!isFooter) {
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