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We already had some math shape classes. Then we need to a generator class to input a math shape to output a mesh which has vertex format, position/normal/uv, index buffer so that game engine can use these data to draw it directly.
The text was updated successfully, but these errors were encountered:
We already had some math shape classes. Then we need to a generator class to input a math shape to output a mesh which has vertex format, position/normal/uv, index buffer so that game engine can use these data to draw it directly.
The text was updated successfully, but these errors were encountered: