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A place to store the settings of the view class, server groups, and channeld launch args individually for each map.
Why
In a project with multiple maps that have different channel settings (e.g. the demos project), opening and testing different maps in the editor can be troublesome - if a developer forgets to set the view class, the server groups, or the channeld launch args properly every time opening a map, s/he may fail to run the map.
How
Save the settings per map. WorldSettings is instantiated per map, and can be extended easily.
Things to discover:
Is it able to get the WorldSettings instance from the editor code?
Add #if WITH_EDITORONLY_DATA for the server groups and channeld launch args and see if they are saved and loaded properly
The text was updated successfully, but these errors were encountered:
What
A place to store the settings of the view class, server groups, and channeld launch args individually for each map.
Why
In a project with multiple maps that have different channel settings (e.g. the demos project), opening and testing different maps in the editor can be troublesome - if a developer forgets to set the view class, the server groups, or the channeld launch args properly every time opening a map, s/he may fail to run the map.
How
Save the settings per map.
WorldSettings
is instantiated per map, and can be extended easily.Things to discover:
#if WITH_EDITORONLY_DATA
for the server groups and channeld launch args and see if they are saved and loaded properlyThe text was updated successfully, but these errors were encountered: