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Add the machine's processables to the machine's usage #204
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Currently working on this. It's a big feature, making a real mess of things. I think it will be really good to have though. |
does this support multiple stacks for a single handler? Like could a mod add their crafting table to a list for vanilla crafting then animate through that, or otherwise a mod list multiple machines for their own recipe? |
It should yes, I haven't tested it yet since 1.9 is lacking mods heh. Registration looks like this: registry.addRecipeCategoryCraftingItem(new ItemStack(Blocks.CRAFTING_TABLE), VanillaRecipeCategoryUid.CRAFTING);
registry.addRecipeCategoryCraftingItem(new ItemStack(Blocks.FURNACE), VanillaRecipeCategoryUid.SMELTING, VanillaRecipeCategoryUid.FUEL);
registry.addRecipeCategoryCraftingItem(new ItemStack(Items.BREWING_STAND), VanillaRecipeCategoryUid.BREWING); I'll do some tests to make sure it's working properly. |
There were some glitches, they're fixed now. |
Awesome! |
Adds a smeltery controller to smeltery melting and alloying, a drying rack to drying recipes, and a casting table and basin to casting recipes See mezz/JustEnoughItems#204 for more information on the ItemStack displays Also fixes the casting recipe category's liquid being 1 pixel too high when there is no cast, and the racks in JEI not showing their recipe when right clicked
It would be real nice to be able to search up the uses for a crafting table to bring up the recipes that are crafted in it. This could be added in a couple ways (and both of them should be added IMO):
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