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Folia Support #28
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What exactly is the issue with the Bukkit Scheduler? |
AFAIK (and someone please correct me if I am wrong here, this is my own understanding of the API):
In UpdateChecker (and most other plugins) case -> means having to wait for the mainthread to be free to for example perform the request out to check if a plugin is up-to-date or perform a command for a plugin
No Main Thread = Every Region that a player is in has 20TPS uniquely and means that commands aren't clogged on the MainThread. TLDR:
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If Folia properly implements the Bukkit API, I don't understand what the issue would be. The UpdateChecker has nothing to do with chunks, regions, entities, or anything similar. If there any bugs on Folia that can only be fixed by using folia-specific API, then anyone is of course free to pull request a fix, as long as it doesn't break compatibility with actual CraftBukkit/Spigot. Do you get any stacktraces on Folia? If so, please send them here |
Sorry for the delay with replying to this one, as I have been busy both IRL and haven't had a moment to check up on issues made elsewhere. Yes I do.
Current output of /version: |
Folia stopped supporting the default Bukkit.getScheduler. They added their own 4 different Thread handlers, since they aim for multithreading. |
Alot of Plugin Developers seem to be migrating their Schedulers to support Folia
Is there a chance that we could foresee Folia Support going foward, so people who are busy migrating Plugins to Also support Folia, as wel as Spigot/Paper etc. also can continue to use the UpdateChecker Functionality?
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