Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
brightmaps: make brightmapping independent of sector light level
In my previous implementation, I had the brightmapping of a texture depend on the light level of the texture's line's front sector. This looked quite realistic, as highlights were never fully brightmapped for textures in very dark sectors, but on the other hand the brightmapping would also oscillate for sectors with variable light levels and even extinguish (!) when sectors go full dark. This was unacceptable. Now, texture highlights are always brightmapped with full intensity. With this change I consider my brightmaps implementation complete! \o/ What an unexpectedly athmospheric feature that I won't want to miss anymore, thanks to all involved (especially @Nechaevsky for your impressive support!). Fixes chocolate-doom#246.
- Loading branch information