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httpgame_spec.rb
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httpgame_spec.rb
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require 'rubygems'
require 'json'
require 'java'
require '../../src/server/httpgame'
require '../../src/server/httpplayer'
include_class Java::Javattt.Side
include_class Java::Javattt.Board
include_class Java::Javattt.Player
include_class Java::Javattt::fsm.MoveState
include_class Java::Javattt::fsm.PlayVsAIState
include_class Java::Javattt::fsm.PlayAsXState
include_class Java::Javattt::fsm.BeginningGameState
include_class Java::Javattt::fsm.StartNewGameState
include_class Java::Javattt::strategy.HumanStrategy
include_class Java::Javattt::strategy.AIStrategy
describe HTTPGame do
before :each do
HTTPGame.clear_all_games
HTTPPlayer.clear_all_players
end
it "refers to a game by room" do
game = HTTPGame["room"]
game.class.should == HTTPGame
end
it "does not create duplicates by room" do
game1 = HTTPGame["room"]
game2 = HTTPGame["room"]
game1.should == game2
end
it "refers to a game by player" do
player1 = HTTPPlayer[{:session_id => 1}]
HTTPGame["room1"].add_player player1
player2 = HTTPPlayer[{:session_id => 2}]
HTTPGame["room2"].add_player player2
HTTPGame[player1].should == HTTPGame["room1"]
HTTPGame[player2].should == HTTPGame["room2"]
end
it "returns nil if it can't find a player's game" do
player = HTTPPlayer[{:session_id => 1}]
HTTPGame[player].should be_nil
end
it "removes a player from one game before adding to another" do
g1 = HTTPGame["room1"]
g2 = HTTPGame["room2"]
p = HTTPPlayer[{:session_id => 1}]
g1.add_player p
g1.receive_signal p, "YES"
g1.masterPlayer.should == p
HTTPGame[p].should == g1
g1.state.class.should == PlayAsXState
g2.state.class.should == NewGameState
g2.add_player p
g2.masterPlayer.should == p
g1.masterPlayer.should == nil
HTTPGame[p].should == g2
g2.state.class.should == PlayVsAIState
end
it "begins a game after a player is added" do
player = HTTPPlayer[{:session_id => 1}]
game = HTTPGame["room"]
game.add_player player
game.masterPlayer.should == player
game.client_player.should be_nil
game.state.class.should == PlayVsAIState
end
it "adds a client player" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
HTTPGame[p1].should == game
HTTPGame[p2].should == game
game.masterPlayer.should == p1
game.client_player.should == p2
end
it "shouldn't add a third player" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
p3 = HTTPPlayer[{:session_id => 3}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.add_player p3
HTTPGame[p3].should be_nil
end
it "should begin a game" do
p1 = HTTPPlayer[{:session_id => 1}]
game = HTTPGame["room"]
game.add_player p1
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.currentPlayer.should == p1
game.state.class.should == MoveState
end
it "lets a player make a move against another" do
p1 = HTTPPlayer[{:session_id => 1}]
p1.side = Side.X
p2 = HTTPPlayer[{:session_id => 2}]
p2.side = Side.O
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.state = MoveState.new game
game.playerX = game.masterPlayer
game.playerO = p2
game.currentPlayer = game.playerX
game.receive_signal p1, "MOVE", "coords" => [2, 2]
game.get_ruby_grid[2][2].should == "X"
game.currentPlayer.should == game.playerO
end
it "waits for the second player to join" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.state.class.should == BeginningGameState
game.start
game.state.class.should == BeginningGameState
game.add_player p2
game.state.class.should == MoveState
end
it "restarts when the client leaves in a middle of a 2-player game" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.receive_signal p2, "EXIT"
game.client_player.should be_nil
game.state.class.should == PlayVsAIState
p1.ui.alert_message.should_not be_nil
end
it "restarts when the main player leaves and makes the client the master player" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.receive_signal p1, "EXIT"
game.masterPlayer.should == p2
game.client_player.should be_nil
game.state.class.should == PlayVsAIState
p2.ui.alert_message.should_not be_nil
end
it "plays against the AI and then against a player" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.receive_signal p1, "YES"
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.playerO.should == p1
game.playerX.gameStrategy.class.should == AIStrategy
game.receive_signal p1, "MOVE", "coords" => [2, 0]
game.receive_signal p1, "MOVE", "coords" => [2, 1]
game.state.class.should == StartNewGameState
game.receive_signal p1, "YES"
game.receive_signal p1, "NO"
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.state.class.should == MoveState
game.currentPlayer.should == p2
end
it "plays against another player and then against an AI" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.playerX.should == p1
game.playerO.should == p2
game.receive_signal p1, "MOVE", "coords" => [0, 0]
game.receive_signal p2, "MOVE", "coords" => [2, 0]
game.receive_signal p1, "MOVE", "coords" => [0, 1]
game.receive_signal p2, "MOVE", "coords" => [2, 1]
game.receive_signal p1, "MOVE", "coords" => [0, 2]
game.state.class.should == StartNewGameState
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.state.class.should == MoveState
game.playerO.gameStrategy.class.should == AIStrategy
end
it "doesn't let a player move outside of his turn" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.receive_signal p1, "NO"
game.receive_signal p1, "YES"
game.receive_signal p1, "YES"
game.receive_signal p1, "MOVE", "coords" => [0, 0]
game.receive_signal p1, "MOVE", "coords" => [1, 1]
game.currentPlayer.should == game.playerO
game.board.getCell(0, 0).should == Side.X
game.board.getCell(1, 1).should == Side._
end
it "alerts a player if the game owner restarts" do
p1 = HTTPPlayer[{:session_id => 1}]
p2 = HTTPPlayer[{:session_id => 2}]
game = HTTPGame["room"]
game.add_player p1
game.add_player p2
game.receive_signal p1, "RESTART"
p2.ui.alert_message.should_not be_nil
end
# it "returns valid JSON about its state" do
# time = Time.now.to_i
# game = HTTPGame.new
# game_info = game.status
# game_info['timestamp'].to_i.should == time.to_i
# game_info['state'].should == "NewGameState"
# game_info['board'].should == [["", "", ""], ["", "", ""], ["", "", ""]]
# end
# it "should initialize with a UI" do
# game = HTTPGame.new
# game.ui.class.should == HTTPUI
# end
end