New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Match colors of real GBA #1672
Comments
According to this the gba display has a Gamma of 3 to 4 https://pineight.com/gba/#static |
I didn't know about that shader, thanks. I still think it's not quite as accurate as no$, like themalu866 said the reds are a bit too light. Where could I find the most recent version? |
The most recent version of the shader can be found in this link: https://github.com/libretro/glsl-shaders/blob/master/handheld/shaders/color/gba-color.glsl However, the formating used with mGBA's shaders is different, so instead of directly using the glsl file I changed the values and the last line that differed in mGBA's to match the latest one. |
Hi Would you please consider post the final gba-color.fs code here? I have tried changing it according to your instructions but I'm not sure I have done it right and frankly I'm not good at these things. All I get is a black screen with sound basically. Thank you in advance! |
@RokkumanX Ah, sorry for not responding sooner. Here is a link to an updated version of the gba-color shader for mGBA. https://www.dropbox.com/sh/fd6d4tq6hsp6hav/AABhUfi1mMoyKuAaVmRmliL6a?dl=0 |
Much obliged, thank you very much! |
The retroarch shader has been updated since. |
Colors look very different on an original GBA than on mGBA. They are much more muted and some hues are shifted. No$gba emulates the colors of the GBA pretty accurately, and even has an option to switch between GBA / GBA SP / NDS / NDS-Lite modes. There should be a similar option for mGBA.
mGBA on the left, no$ on the right. The right is much closer to what appears on my gba.
The text was updated successfully, but these errors were encountered: