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Currently, only the window in focus receives input, which is kind of a bummer if you're actually two players trying to play together. Ideal scenario would be to have both windows receive input, so you could map Player 2's keys to something else and play simultaneously.
The text was updated successfully, but these errors were encountered:
Huh, I thought there was already a bug open for this.
The point of this was so that you didn't accidentally have button input for, say, a second Pokémon game going when you were trying to trade, but that's really only applicable if they're mapped the same. You can do two windows at once with game controllers, but perhaps prioritizing the active window and eating the key input is a better way to do it.
Thanks for the quick reply. It works great with an xbox controller, but this might still be a useful feature for someone who doesn't have one lying around (also, something pretty nostalgic about sharing a keyboard to play a split-screen multiplayer heh)
Currently, only the window in focus receives input, which is kind of a bummer if you're actually two players trying to play together. Ideal scenario would be to have both windows receive input, so you could map Player 2's keys to something else and play simultaneously.
The text was updated successfully, but these errors were encountered: