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This has been on the docket for a while. The biggest issue is that QtMultimedia was entirely reworked in Qt6 and I haven't gotten to rewriting mGBA's use of it. Everything else has since been ported to support Qt6.
I've finished most of the porting, just need to flatten out bugs (for some reason trying to reset the game breaks audio, need to figure out why) and expose it properly in the CMake script.
MGBA currently uses qt5. It would be nice if the dependency could be bumped to qt6.
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