Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Epic Mannequin Template several problems and bugs #242

Closed
miquelcampos opened this issue Jul 2, 2023 · 2 comments
Closed

Epic Mannequin Template several problems and bugs #242

miquelcampos opened this issue Jul 2, 2023 · 2 comments
Assignees
Labels
bug Something isn't working enhancement New feature or request
Projects

Comments

@miquelcampos
Copy link
Member

miquelcampos commented Jul 2, 2023

reported in the forum: http://forum.mgear-framework.com/t/epic-mannequin-template-several-problems-and-bugs/3595

Hello I have been using Epic Mannequin Template for a long time. And over time, I have had a few questions.
I am using the latest version of mGear v.4.0.9 in Maya 2023

  1. If you are using the default Mannequin Template, you may notice that in the neck controller the name of the root controller is spine_##. Because of this the neck division do not work.
    I am attaching a Gif(1)
    ---To solve this, write "neck_##" instead of "spine_##".---

  2. The second problem is related to the possibility of retargeting mocaps. I know that if you use a non-default Biped Template, it will not work. In my case, I take Epic Mannequin and change Epic_control_name Root to Global. I remove Epic_control_IK because they don't give the right component index to root сtl or prevent building at all. At the end I get Gif(2). Apparently the problem is in the naming.
    I could fix it if you told me where to make changes. Or maybe you are using other tools for retargeting. Suggestions would be appreciated as I am using simple constraints)

  3. Rather than a problem, it's a lack of opportunity.
    Epic_spine does not allow you to control the 3 division of the spine Gif(3) because of this animation is not as flexible. I can add Epic_spine_division=3 but it will already be different from the original epic sceleton. Maybe there is a way to fix it would be very grateful

http://forum.mgear-framework.com/uploads/default/original/2X/2/23df6e64b6bda1baaab6d68afc6a5b915392c092.gif

http://forum.mgear-framework.com/uploads/default/original/2X/1/19ba671211bf10326b766390f901509a5c52954c.gif
http://forum.mgear-framework.com/uploads/default/original/2X/9/940926e8d4323a78e14ccb856dd739d60861e4d3.gif

@miquelcampos miquelcampos added bug Something isn't working enhancement New feature or request labels Jul 2, 2023
@miquelcampos miquelcampos self-assigned this Jul 2, 2023
@miquelcampos miquelcampos added this to To Do in mGear 4.x via automation Jul 2, 2023
@miquelcampos miquelcampos moved this from To Do to WIP in mGear 4.x Jul 2, 2023
@miquelcampos
Copy link
Member Author

  1. was already fixed in the commit ed7d24b
  2. We are planning a new mocap tool that will support any biped template

@miquelcampos
Copy link
Member Author

  1. added new control in chest joint. By default will be hidden
    2023-09-01_17h28_07

mGear 4.x automation moved this from WIP to 4.1.x Sep 1, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working enhancement New feature or request
Projects
Status: 4.1.x
Development

No branches or pull requests

1 participant