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Force SDL_VIDEODRIVER=dummy for tests
Background: my tests rely on pygame.key.name(K_RCTRL) returning something meaningful (like "right ctrl"). This function is a thin wrapper around SDL_GetKeyName(), which looks up a key from a lookup table. That lookup table is not static for some reason in SDL 1.2, and gets initialized by this call chain: SDL_KeyboardInit() called by SDL_StartEventLoop() called by SDL_VideoInit() called by SDL_InitSubSystem() called by PyGame_Video_AutoInit() called by pygame.init() called by pygame.tests.test_ui.setUp() Now SDL_VideoInit() also initializes other things, like the SDL video subsystem, for which it tries various backends (including X11, aalib and caca). This explains why the presence/absence/values of various environment variables (DISPLAY/TERM) could make or break the tests, or why it would suddenly and unexpectedly flash and clear the screen for tox -e coverage. By forcing a specific SDL video driver (dummy) we remove non-determinism and hopefully the issue can rest.
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