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Sokoban

Toy project for learning about making a game in OpenGL / C (e.g. doing things like lighting, shading, texturing, matrix maths, etc...). Might turn it into some sort of Rosetta stone for learning about this in other languages as well.

Dependencies

OpenGL, GLEW, and GLFW

Running

Running make should compile everything. Then ./sokoban to actually run it. I've only compiled / ran it on a 64-bit Arch Linux distribution.

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Implementation of Sokoban game in C / OpenGL

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